'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of [[container]]s. Items made from [[cedar]] trees decay slower. Containers made from [[cedar]] do NOT protect their content better.
Some items are damageable ==Description==Items can accumulate damage through player actions as well. Most [[tooldecay]]s will take damage and require [[repairing]] from , usage , improvement failures or failed improvement. [[Wall]]s, [[fence]]s, players and player structures can take damage from direct player attackscreatures destroying the item.
Should your character sustain If an item reaches 100 damage (being attacked by wildlife or other players, by falling etcit is destroyed.), any [[Wound:Medium|medium wounds]] (you can find your wounds Damage on your body in your [[inventory]]) or worse are likely not to heal by themselves. You some items can heal them be fixed by casting healing [[:Category:Spells|spellsrepairing]] (See [[Religion]]) or by using [[ragsmend]] as bandages, it's also possible to use [[healing cover]]s to healing them. However damage on some items like food can not be fixed at all. Damage on them is permanent.
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
==Decay==
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock shards]] or [[dirt]] for example will completly decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.
Items on deed, in buildings or in [[container]]s will decay slower. Those effects do not add up however.
Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.
Some items can be stored in [[Bulk storage bin]]s and [[Food storage bin]]s. Items in those special containers are excempt from decay but 5% of the content is lost every month.
==Usage damage==
Usage damage is often referred to as just '''Damage'''. Everytime an item is used in an action it may get damaged a bit. The damage rate for items made from [[oak]]enwood is lower than from other wood types.
==Destroying==
Many immobile items like [[wall]]s, [[fence]]s, [[oven]]s or [[loom]]s can be [[destroy]]ed by players.
It has also been reported that some creatures will damage [[boats]] and [[cart]]s in combat.
==Wounds==
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.
[[Category:Babel/D]]