*Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.
== 110121 Jewelry enchantments ==
*You can now cast nolocate no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
*You will now see how many more items your personal merchant may put up for sale in the management windows.
*Nolocate No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.
== 110120 Locate, creature enchants, and healing ==
== 110117 More spell and champion tweaks ==
*Vulnerable actions such as casting and healing are more often interrupted by being hit now
*A speed bug with web armour armor was fixed
*Frantic charge now updates movement properly
*Using keybind key-bind to repair through walls was fixed
*Area spells still are too dominant on the battle field so favor cost was increased to 30
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
*Willowspine Willow-spine should work better now
*Being overheated invalidates your link just as if you are out of range
*Champions no longer receive Faith bonus in their own territory
== 110112 Favor overheating test ==
*We are going to test a form of cooldown cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. *Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cooldown cool-down should make it harder to create death zones with it now.
*A minor tweak: you should now be able to dig 1 deeper than you can flatten.
== 110110 Area spell & leading bugfix bug-fix ==
*Casting area spells below ground now properly is obstructed by cave walls
*The bug with leading your mounts on foreign deeds was fixed
== 110105 Lag situations reduced ==
*The lag that occurred after a Firepillar Fire-pillar spell was cast has been remedied*A situation where the server froze like last friday Friday because of a chase-case with Tweets has also been sorted