:My point is factual and valid. The wiki is great, you can delete and I can put it back :) [[User:Joedobo|Joedobo]] 07:40, 25 May 2011 (UTC)
:: Your point is made up. It has nothing to do with copper units. It uses the same scale as copper units, thats true but nevertheless the incentive was not to make it match to copper units. If a unit is wanted it's usually iron or silver. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC)
::: c x Ql^2 = irons. Multiple that by 1c/100i to get coppers. Then, multiply that by 1 favor/ 5 coppers to get favor. If you take all those conversions and combine them down you'll find out that its equal to cf x (QL/10)^2. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC)
So would this version be acceptable: ''favor = c * .2(QL/10)^2'' ? This would allow us to use the same constant for everything and make the numbers smaller. [[User:Joedobo|Joedobo]] 07:40, 25 May 2011 (UTC)
:Why are you so eager to use the same constant for everything? It's far easier to use 0.1 for door locks than going with 0.5 * 0.2. Or 2.75 * 0.2 in the case of necklaces. The numbers are derived from the same constant but it's useful to have the one for favor precalculated. Also this page has been in this state for almost half a year. Your favorite variant is on the page, my favorite is on the page. Just keep it that way. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC)
:: I don't care how long its been here. Using one constant for everything creates conformity, and c is the most likely the constant the game uses anyway. I don't expect you to agree so we will see how this plays out. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC)