:Why are you so eager to use the same constant for everything? It's far easier to use 0.1 for door locks than going with 0.5 * 0.2. Or 2.75 * 0.2 in the case of necklaces. The numbers are derived from the same constant but it's useful to have the one for favor precalculated. Also this page has been in this state for almost half a year. Your favorite variant is on the page, my favorite is on the page. Just keep it that way. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC)
:: I don't care how long its been here. Using one constant for everything creates conformity, and c is the most likely the constant the game uses anyway. I don't expect you to agree so we will see how this plays out. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC)
Having an explanation on where things originated is important for player created formulas. The ''History for constants and formula'' section is based on facts and is informative. [[User:Joedobo|Joedobo]] 02:13, 27 May 2011 (UTC)