The character's base regeneration rate is 5 damage every 10 minutes.
[[bandagesBandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application. If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again. '''Bandaged''' wounds add 1 damage every 10 minutes to the base regeneration rate.
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied. [[Examine]] the wound to determine the current potency of an applied cover. Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency. See [[Healing Cover]] for more information on calculating potency, and usable ingredients.