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Guides:The Little Things

1,435 bytes added, 07:16, 29 October 2011
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Now that your weapon and shield are equipped, you can enter combat. [[fighting]] covers this rather well. This also points up the difference between equipping and activating (see "Activate a tool" further down)
 
== Running for Cover ==
 
As a noob, you'll have to run. A lot. So here are a few tips, most obvious saved for last:
 
1) If there is a guard tower nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type "help" in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance. They'll even let you loot the corpse. Isn't that special? If it's on a hill, the 20 tile range may be extended.
 
2) Deeded lands are great places to drag aggro trains to. Especially if no players are there. The Spirit Templars are great at disposing of them.
 
3) Always carry water with you. Yeah, I know, you are a noob and you don't have a jar or waterskin. Do your best to stay hydrated.
 
4) Travel light. If you forage, eat the berries and nuts as you go. Pelts aren't worth much, leave them alone - they'll add weight. Don't pick up meat, either, unless you have a bowl or two to cook it in. Furs aren't worth much, either, unless you are building a bed. Hides may be useful, if you have a place to keep them. Make healing covers when you can, too - hopefully you will be able to run from aggro fast enough to use them.
 
5) Watch your stamina. Low stamina will get you killed even if you are an experienced fighter. Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.
== Backpack ==
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