[http://hom.creative-realms.net/valrei2/ Here is a map of the latest movement of the gods]
When a deity has "enough" collectables and returns to the starting point, that god wins the power struggle and a , the scenario ends, and the winner receives bonuses and /or may punish the others with some cataclysmic event. (The the amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know).) The best way to describe it is a race, however , we have no way in of knowing how far ahead or behind our deity is.
There are also "source tokens" and "immortals". Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods themselves but a kind of demi-god. Some Immortals are allies or enemies of themthe real gods. The collectible tokens and source tokens are the vases on the map.
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees.
So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have "enough" height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high ql quality materials. And can both work or not work if it ends under ql3030QL, another restriction found in the blogs. Which This means if you finish a pillar, you can still fail whatever you do. (Combined with not knowing how good/bad your god is doing in the scenario (are you helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)
Foundation pillar are may be sites for future missions. But very few will find them to do that mission, if there's no clue about their whereabouts. There may only be only 1 person knowing were who knows where to find a certain pillar, if he or she made it solo.
== Mission reward ==
Anyone who works towards the completion of a mission gets 30mins of sleep bonus.
Your god moves faster giving them a greater chance to get tokens.
Your may be rewarded first with demi-god status if you're deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and possibly even guard a random area on the gameboard like the existing Immortals.If the demi-god statussurvives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods. Current information suggests that as demi-god or god your account will become unplayable.