*Rare weapons hit harder.
*Rare armor protects more.
*Locks are harder to pick
*Lockpicks break less and aid picking
*Containers (including boats) are harder to pick
*Arrows hit harder and miss less
*Bows hit harder and miss less
*All items get higher default price depending on rarity
*Ships sail faster (up to max so good only for fewer people)
*Carts move faster
*Yo-yos and Dolls succeed more
*Fishing poles dmg less and have better odds at rare fish
*General tools are faster
*Fires heat up faster and stay lit longer.
*Altars get bonus to normal affects and alignment during prayers and sermons
*Food gives more nutrition
*Drinks are more potent
*Gems store more favor
*War machines do more damage
*Healing items has better effect
*Signs have a few more letters
*Horseshoes improve speed
*Butchering knives increase meat yield and item ql
===Notes===