*You may now build walls inside structures, creating rooms. Zcul is the genious behind this addition
*You may now restrict mine doors to your alliance
*Gate management for massive amounts of gates was given a nudge but couldn't be tested
*Some methods were added to Chaos to prevent planting of non-allied deeds. Only allies or citizens should now be able to plant within 100 tiles of the perimeter of an existing settlement on Chaos
== 120424 PayPal issues being sorted ==
*This Friday, PayPal updated their system. Most payments were still working afterwards but one of their servers failed to communicate with our servers. Yesterday we updated our code in order to fix this error. It worked well for several hours but suddenly our server stopped handling orders. We're looking into the problem and will handle your payments as soon as possible.
*Update: The systems are now working again and your payments are being processed automatically as the transactions are re-issued by PayPal during the day. You may use the shop safely.
== 120423 Chaos PvP plans ==
*The Chaos server will be removing some of the PvP restrictions that doesn't go well with it being a PvP server. Effectively, some time after the 1st of May the changes listed below will be introduced. Up until then those of you who wish to leave will receive free disbands effective only on the Chaos server! (minus the free upkeep added). Any traders on deed will be removed and you will receive 20 silver as a reimbursement.
*The major changes will be to remove all penalties for attacking eachother and give battle ranks and affinities for slaying premium accounts, as well as removing the requirement to declare war before raiding.
*On a totally unrelated note, large axes henceforth will be called just axes or medium axes.
== 120419 Fixed timers and gate hopping ==
*The mining timers that were increased unintendedly were reduced again
*You may now have troubles entering a locked gate if you are engaged with a player opponent. Might be able to sometimes, might be unable to sometimes.
*Gate hopping fix now applies only to non-deeded gates and doors, or ones on the border of the deed. It's still being developed and tested.
*Fishing and digging may now yield rare items
*Vynora priests will receive alignment for cutting down trees. Alignment gain was changed to require a certain age though.
== 120418 Rare item functionalities ==
*First a note regarding repairing - it seems to take longer than it should in many cases now and will receive a fix.
*Most of the planned or possible rare item functionalities have now been implemented. The following list contains suggestions for rare items that have been implemented in one form or another (Many thanks Zao and Klaa for compiling the list):
*Materials have faster associated timers and may turn constructed item into rare item
*Locks are harder to pick
*Lockpicks break less and aid picking
*Containers (including boats) are harder to pick
*Arrows hit harder and miss less
*Bows hit harder and miss less
*All items get higher default price depending on rarity
*Ships sail faster (up to max so good only for fewer people)
*Carts move faster
*Yoyos and Dolls succeed more
*Fishing poles dmg less and have better odds at rare fish
*General tools are faster
*Fires heat up faster and stay lit longer.
*Altars get bonus to normal affects and alignment during prayers and sermons
*Food gives more nutrition
*Drinks are more potent
*Gems store more favor
*Warmachines do more damage
*Healing items has better effect
*Signs have a few more letters
*Horseshoes improve speed
*Butchering knives increase meat yield and item ql
== 120417 Important changes to item construction and gatehopping ==
*In approximately two weeks you will no longer be able to create larger items inside smaller ones. You will receive warnings about this in order to encourage you to change behaviour.
*In order to prevent gate hopping, house doors will now stay open for one minute if you pass them while there is an enemy closeby.
*Certain timers that were increased too much in an earlier update today were brought in line.
*Minimum repair time was lowered.
*The orb of doom now has 1 hour cooldown.
*Area spells now have 2 minutes cooldown. We don't support area cooldowns.
*Fishing rods damage received another tweak.
== 120414 A few minor but annoying bugs fixed ==
*Some items such as imperial lamps used up too little material during creation
*When attacking crowded creatures the slots shouldn't change as easily
*The health bar in the client should work more properly