Armour protects by increasing glance rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation;
''multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95'',
where ql is the armour quality (if the QL quality is below 2, it is counted as 2) and the modifier is given for the armour types below:
{|
|Cloth