Copied to [[Smithing Guide]]
To get started , it's best to have a forge of decent (50+) QL and good QL tools. This ensures The reason for having a good forge is that your the higher QL a forge has, the longer it will stay lit. It will remain hot for longer and also heat things items up faster, . You will also want to have the best (high QL) tools and that resources you will have less can get your hands on. You can only improve items to the QL of a chance of failing while impingyour tools and resources.
What I find handy , when skilling up working to increase this skill, is to make multiple copies of an item and work on them all simultaneously. If It's best to have an item for each queue slot that you are also a miner or have ready access to unlimited ore. For example to start off, then you can 'll want three items to work on any items you want. If 20-29.99 mind logic allows you only to have limited access to ore and/or are only working for skill, then your best bet is to create and improve needlesthree actions queued. They use .001 lump When you reach 30 mind logic it would be beneficial to create, use hardly anything to imp, and you can fit a hundred in a bowl or jarwork on four items.
Skill gain It's best to begin by creating and improving needles. They are resource efficient to create and improve; they only use .001 of a lump. Improving isn't limited by your skill level. It's also a good way to increase your skill level, when done properly. The gamewide method to increase crafting skills is faster the more difficult the work; by improving items to 30 points below a QL above your skill level won. It't generate skillgain as fast as improving items s best to go about 10 below -15 QL above your skill level, and so forth. This is why it's important to have high QL tools.
==Jewelry smithing==