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Healing cover

743 bytes added, 21:29, 9 June 2015
Updated, copyedited, removed repeated and confusing information, added new {{event}} template and made table smaller.... phew!
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
{{ItemBox
|image=healing_coverHealing_cover.jpgpng
|result=* '''{{PAGENAME}}'''
|creation=natural substances
|improve=no
|creation=* [[Natural substances]]
|note=Cannot be combined, improved or stored in any bulk storage.
}}
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''<!-- Workaround for lack of client parsingEach item has a potency. ''A healing cover has potency equal to the two components' potency multiplied together. The potency bunch of a interwoven grass mixed with various healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20ingredients5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart4 : Green Mushroom, Lovage, Rosemary, Tooth3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat-->''
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.
 
== Method ==
# Activate the first item
# Right-click the second item
# To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
# To make the healing cover, choose "Alchemy > Mix".
 
Must combine two items with a potency value listed below.
 
== Result ==
* Healing cover (0.02-1.80 kg)
 
== Skill used ==
* [[Natural substances]]
 
== Usage ==
# Activate To apply a healing cover'''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.* Failure to apply a cover has a small chance to make the wound worse.# Right* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.== Creation =='''Activate''' the first of the two ingredients and '''right-click a wound''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.* There is no specific order required for activation.* Apart from mushrooms, both ingredients must be different.# Choose "Treat"* Healing covers will vary in weight from 0.02 - 1.80 kg.
Chance == Potency ==The strength of success the cover is affected by [[first aid]] skill, the [[quality]] potency value of the cover and the severity first ingredient, or substance, multiplied by that of the wound. Failure to apply has a small chance to make the wound worse.second:
== Cover strength ==The strength of the cover is the value of the first ingredient multiplied by the value of the second:: ''<code>substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power''potency</code>
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
== Potency =={| borderclass="0wikitable" cellpadding width= "3" cellspacing = "172%"! Potency !! Substance|-|style="text-align:center; background-color:#33CC33;" rowspanwidth="410%" | 5Potency| [[Black mushroom]]|-| [[Gland]]|-| [[Heart]]|-| [[Twisted unicorn horn|Unicorn twisted horn]]|-| ! style="text-align:center; background-color:#79A526;" rowspanwidth="490%"| 4| [[Green mushroom]]|-| [[Lovage]]|-| [[Rosemary]]|-| [[Tooth]]|-| style="text-align:center; background-color:#A28E1E;" rowspan="8" | 3| [[Blue mushroom]]|-| [[Bison horn]]|-| [[Camellia]]|-| [[Eye]]Ingredient
|-
| style="text-align: center; background-color:#33CC33;" | 5| style="text-align: center;" | [[Long Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]
|-
| style="text-align: center; background-color:#79A526" | 4| style="text-align: center;" | [[NettlesGreen mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]]
|-
| style="text-align: center; background-color:#A28E1E;" | 3| style="text-align: center;" | [[Blue mushroom]] • [[Bison horn]] • [[Camellia]] • [[Eye]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]
|-
| [[Yellow mushroom]]|-| style="text-align:center; background-color:#C87917;" rowspan| 2| style="11text-align: center;" | 2| [[Acorns]]|-| [[Barley]]|-| [[Bladder]]|-| [[Brown mushroom]]|-| [[Garlic]]|-| [[Hoof]]|-| [[Lavender]]|-| [[Lemon]]|-| [[Paw]]|-| [[Sassafras]]|-| [[Tail]]|-| style="text-align:center; background-color:#F95E0E;" rowspan="8" | 1| [[Corn]]|-| [[Onion]]|-| [[Parsley]]|-| [[Pumpkin]]|-| [[Reed plants]]|-| [[Rose]]|-| [[Wemp plants]]|-| [[Wheat]]
|-
| style="text-align: center; background-color:#F95E0E;" | 1
| style="text-align: center;" | [[Corn]] • [[Onion]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]]
|}
== Strength identification ==The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:for one of the following event messages. The numbers in brackets are the strength based on the above formula. {{event|block|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)<br>A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)<br>}}
* ''A bunch of interwoven grass mixed with various healing ingredients. It Once the wound is treated, examining it will '''help some''' against wounds.'' (1-5)* ''A bunch confirm the potency of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9)* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against woundsthe attached cover.'' (20+)
== Effectiveness Healing ==The effectiveness potency of a cover is the amount of points the healing cover will add to added onto the base healing rate of natural healing, which is a wound (5 each points every 10 minutes. Effectiveness is determined by ) will give the substances used to make the coverstotal healing rate, excluding any external bonuses from [[Fo]] etc. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:
* ''You see a small bruise at the lower back<code>Healing rate = 5 + cover.''* ''It is covered with some healing plants (2).''potency</code>
Weak covers [[Wounds]] that are medium or worse will not heal on their own and will have an effectiveness require one of 1 the stronger healing covers to 10 while strong aid recovery, some weaker covers will have an effectiveness of 10 or moremay only prevent the wound from getting worse, rather than healing. Also consider using a [[bandage]].
Overall healing tick = 5 + (effectiveness of healing cover)
==Notes==
* Quality Higher quality healing covers have a higher chance of succeeding the Healing cover increases the chance to successfully apply ittreatment.* 2 Some [[:Category:Butchering items of the same type can't be mixed except mushrooms.* Butchered |butchered items ]] can last for provide more than one creationuse in creating a cover.* When training Higher potency covers give more [[natural substances]] skill by making covers, higher potency covers will give more skill. ==See also==* [[Bandage]]* [[Farmer's salve]]* [[Healing Guide]]
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]
[[Category:Babel/H]]
[[Category:Natural substances items]]
[[Category:Healing]]
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If you are reading this through the in-game client, this section may be more readable.
 
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
 
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart
4 : Green Mushroom, Lovage, Rosemary, Tooth
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat
 
-->
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