;Texture scaling hint, when not using large textures
:Determines smoothness of textures. Can have large effects on performance
;Enable Contribution Culling
:Culls, or hides textures that are too far away (would be too small to significantly contribute to) the visuals. The objects are discarded if they fit the setting, and should improve performance.
;Enabled LoD (Level of detail)
:This setting improves graphics rendering performance by drawing items/textures that are far away, at a lower complexity level (using less resources). The effect of this setting is usually not noticeable, since the objects affected are far away. Experiment with the LoD distance to suite your needs and find a tradeoff.
;Pretty trees (models near player)