If anyone has the /news from before March 2004 please add it to this page.
== 060619 ==
* Fixed a bug with the rock layer. Uncovering rock by digging should be easier now again.
* Alchemy skillgain slowed down since it was too fast given the availability of the new wound covers. Fighting skills were equalled so they gain equally slow/quick in order to prepare for the future fighting system. Overall skillgain was also tweaked a bit.
== 060618 ==
* Unless you've noticed already, it takes longer time to create a hole on the surface when mining, and it does not always yield rock shards. A bug with transferring wounds between servers fixed.
* Dragons did waaay too little damage. They were not the extremely tough creatures they were supposed to be. If you managed to kill one, congratulations.
== 060614 ==
== 060613 ==
* Bug found with creatures being out of position.
* Religion system fix: At faith 10 anyone receive bonuses in your deitys deity's domain. Only priests can cast spells. Faith 30 needed to become a priest. You do not gain favor favour by praying any more. Favor Favour slowly rises by time instead. Spells almost always succeed. Priests may NOT perform LOTS of normal actions, like mine, dig, repair, improve, mix alchemy etc. Fo priests may not initiate aggressive actions. A priest may go unfaithful and still perform these actions and loose 0.1 faith. If they go below 30 faith they loose priesthood. You need to be priest for a while if you want to become a champion of a deity and enjoy realdeath. The effects of this system is to make priests and magic very rare, and possibly very powerful. The prayer skill still remain but it does nothing and may be removed or reworked later. The channeling skill still helps if you are good at it, but it is also subject to change soon. Maybe even before anyone gets to use it.
== 060608 ==