Permissions & security are two topics fundamental to your enjoyment [[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''{{WIP|The new permission system will soon be introduced, parts of Wurmonline. This this article attempts to outline in great detail the mechanics available to players in order to maximise the security of their belongings and structuresmay reference those changes.}}
'''Permissions & security are two topics fundamental to your enjoyment of Wurm Online. This article attempts to outline in great detail the mechanics available to players in order to maximise the security of their belongings and structures. See the [[Talk:Permissions|talk page is currently under construction ]] associated to this article for some basic advice and every point will be tested before being addedguidance.'''
== Overview ==To enter the management screen for one of the many permissions systems of Wurm Online '''right-click''' on any of the following and open the '''manage''' sub-menu.This text is taken straight from a * the '''body''' group header in the [http://forum[inventory]] or* the '''body''' icon on the [[character window]].wurmonline.com/index.php?/topic/101332* the '''inventory''' header or* any user-goodmade '''group''' headerIndividual items may also be managed by right-to-know/ GM Hall forum post] by HGM Enki clicking on them and summarises some of the key selecting '''permissions'good to know'' facts about security.
'''A5 - Securing Your Items:'''* If it can be locked, it generally should be locked (or in a house).* Most [[:Category:Vehicles|vehicles]] have management settings which are '''only''' in effect if locked. They can still be dragged if locked but not moored or hitched.* [[BSB]]'s & [[FSB]]'s can be locked by others (even on a deed or in a house) and should be locked by the owner if accessible by other parties. When bashed, the contents are gone.* [[Chest]]s can be locked and will drop the contents on the ground when bashed. Locked [[small chest]]s can be picked up and burned in a fire to release the contents.* Houses are locked for access only and protection is provided by the writ itself. House locks do not have keys and the writ only shows in inventory if the building is on your current server.* '''It is illegal to lockpick anything that does not belong to you on a PVE server.'''* If you live on a dictatorship deed, be aware that the mayor has total control of everything on that deed. It is possible for them to expel you, break into your house, and take all of your items.== Animals ==
'''The notes on this page are mainly aimed at the PvE servers.'''== Buildings ==
== Settlements ==The building management screen will be available for any buildings:Settlements have a great variety * you are owner of permission and security settings that can help (or used to keep hold the belongings of yourself and your fellow villagers safe from any unwanted attention such as bashing or theft[[writ]] to). Villagers, friendly deeds * where you've been provided access via '''settlement may manage''' and alliance members all have customisable roles so it's a great way to invoke different levels of security to players (or groups of players) depending on how much trust ''manage allowed objects''' permission* where you have in them.=== Villagers ===This section is mainly for those who wish to join a village and attempts to explain what to be on the look out for and how to maximise your personal security when living '''manage permissions''' role on someone else's landa specific building.
When you join The window displayed will provide a settlement it's good practice to check to see what type list of politics are involved. If the village is a non-democracy (dictatorship) then the mayor buildings that you may revoke your citizenship at any time potentially leaving you unable to collect your itemsmanage. This is more crucial should there be gates or buildings Here you need to pass to do so as may also demolish the mayor may lock these and deny building if you, or anyone, passagehave the '''Modify Building''' permission.
Building, or owning === Permissions ===Checking a building and pushing the writ to, a house on a mayor's settlement comes with some level of security but there are ''Manage Permissions''' button will take yo uto a few points that must be taken into consideration. For screen where the sake of this section we will assume that no'''owner''' can re-one has been added to name the building and change the house writ as a guestownership. The mayor may do owner and any of the following (non-exhaustive list):* pick up items left in an unlocked container other players with direct or on the floor* move any items inside of the house, even if locked - ''except for vehicles, that are hitched inherited manage permissions will also be able to view and locked, modify all permissions linked to which they have no access''* modify your house (add, remove, continue, rotate, paint etc)* bash your walls, thus gaining access* bash the contents of your housebuilding.
As you can see, a mayor has pretty much full control over houses ;Manage Item :allows ''management of the permissions'' on their deeds and only the building;May Enter :allows entry through locked doors (if managed by adding a lock to the door(sbuilding) can you limit access and the ability to them''improve'' and ''repair'' the building and its contents;Modify Building :allows ''destroying'', but it will not prevent them bashing the walls down. If the settlement permits you to do so ensure that all containers ''building'' and doors are locked''rotating'' of floors, roofs. If you are unable to attach locks it would Deed permissions may be best required to discuss this with add or remove tiles;Pickup Items :allows ''taking'', ''pushing'', ''pulling'', ''turning'' and ''hauling'' (overrides deed settings);Pickup Planted :allows ''taking'' of planted items, requires the mayor before you begin leaving your items inside ''Pickup Items'' building permission;Place Merchants :allows placing of a ''merchant'' or ''trader'' and overrides the house. Never assume deed settings;May (Un)Load :allows the ''loading'' and ''unloading'' of items you leave anywhere else on , overriding the deed are safe, settings. Requires ''Pickup Items'' for the target to load items they are do notown and ''Pickup Planted'' for planted items.;Deny All: Does just that!=== Doors ===Picking a building and clicking the '''Manage All Doors''' button will allow you to individually manage each door in a building.
Other players, including villagers, will not be able to act as the mayor does in the above situations, even with the relevant settlement permissions enabled; only the mayor can override your house writ settings. Regularly checking the names of friends that have been added to writs is encouraged as accounts may be transferred to others at any time. Unless another player needs full-time access to a structure, only add them as a guest as needed.==Carts and wagons = Mayors ===Mayors have free roam of the land they've deeded, with the exception of not being able to open any container that they did not lock or do not have the key to, including their own containers in their own structures that they've planted. They are also unable to move, or unhitch animals from, vehicles they do not have access to.
Security for mayors is a little more simple in that providing the settlement permissions are tight they may store anything they like inside of an enclosed building without fear of it going astray. It is still good practice to use locks where possible and to regularly check writ permissions and settlement roles from time to time, especially if other villagers are allowed to modify them.== Gates ==
== Mine doors == == Settlement roles == == Ships == {{WIP|The new permission system from test will soon be included here once it's liveintroduced, parts of this article may reference those changes.}}[[Category:Tutorials]][[Category:Interface]][[Category:Babel/P]]