===Select Game Database===
[[File:WU_Server_GUI_-_Select_Game_Database.png]]
::;Select database to use: This selects the directory from which the world will be loaded. This list is populated from the game subdirectories of the server executable.
::;Start Server: Starts the server with the current configuration.
This controls aspects of the main server
====1. Server Settings====
[[File:WU_Server_GUI_-_Local_Server_-_Server_Settings.png]]
::;Server Name: This names the server, and will be the name that appears in the server browser lists in the Wurm Unlimited client.
::;Server External IP Address:This is the IP address of the computer on which the server is run. For a new server, this is the external IP address detected by the configuration application for the computer on which it has been launched. When it is run, the server will attempt to bind to this IP address. Note that for computers on a LAN, this will be the IP address of the computer on that LAN. Linux users in particular should check this field, as it may default to 127.0.0.1 if the autodetection fails.
::;Message of the day: A message to display upon login
====2. Advance Server Settings====
[[File:WU_Server_GUI_-_Local_Server_-_Advanced_Server_Settings.png]]
::;Server ID:This number is a unique identifier for the server in a server cluster. When the server gui is first launched with no preconfigured servers, this number is randomly generated so as to avoid clashing with any existing servers ids.
::;Server Internal IP Address: This is the IP address that is used to communicate with other servers. When it is run, the server will attempt to bind to this IP address for inter-server communication. This is also the IP that the RMI ports will bind to.
====3. Gameplay Tweaks====
[[File:WU_Server_GUI_-_Local_Server_-_Gameplay_Tweaks.png]]
::;Skill gain rate multiplier: Multiplies the server skill gain rate. Higher means faster skill gain. It's not exact depending on a number of factors.
::;Characteristic start value: Start value of Characteristics such as body strength, stamina and soul depth
::;Money pool: This is the amount of money that will be in the money pool after server restart.
====4. Twitter Settings====
The Twitter Settings dropdown contains optional values that, if set, determine what credentials the server uses to post to Twitter.
[[File:WU_Server_GUI_-_Local_Server_-_Twitter_Settings.png]]
::;Consumer key: Twitter consumer key
::;Consumer secret: Twitter consumer secret
::;Application secret: Twitter application secret
====5. Maintenance====
[[File:WU_Server_GUI_-_Local_Server_-_Maintenance.png]]
::;Maintenance:Select to start the server in maintenance mode. A server in maintenance mode does not allow any players of power 0 to connect. Players set to 1 or higher will still be able to connect.
===Server Neighbors===
This tab allows configuration of the network settings for connecting to server neighbours.
[[File:WU_Server_GUI_-_Server_Neighbors.png]]
====1. Server Settings====
::;Server Name: Name of the neighboring server.
::;Login server: The login server is the central cluster node responsible for bank accounts and cross communication
===Server Travel===
This tab configures the direction of travel to neighboring servers. Neighbors need to be configured in the Server Neighbors tab before they will appear in this one.
[[File:WU_Server_GUI_-_Server_Travel.png]]
::;North: Drop-down box to select a server in the current cluster to transfer players to when they travel north.
::;South: Drop-down box to select a server in the current cluster to transfer players to when they travel south.
===Players===
This tab allows changes to specific players
[[File:WU_Server_GUI_-_Players.png]]
::;Select Player: A drop-down box that will populate with players as they are created on the server. You may need to switch to another tab and back to see players created after you've viewed the tab.
Once a player has been chosen from the drop-down, the following options are available: