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Combat rating

284 bytes added, 07:05, 2 August 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Introduction ==
Combat rating is a fairly controversial subject involving the unseen (iesystem in wurm, passive) dynamics of the [[Fighting]] system after the infamous 'fight fix'which decides how often you miss and get missed in combat. What the theory proposes It is a flat numerical value assigned to the character that actively decides their chance to calculated from a variety of factors. A higher combat rating makes you hityour opponent more, damage multiplier and damage mitigation based on a unit, herein referred to as '''CR'''while making your opponent hit you less.
== The system ==
----When two players do battle, combat rating is used to decide how large a percentage chance each player has to hit their opponent.
Combat rating is a value derived from many variables.
It can be affected by the environment.
== Basics of the Theory =='''Combat Rating system info from Rolf:
1 ''First of all, the bonus is applied to something that is called Combat Rating or CR = 2-3% hitfor short in the system. Every creature has one. It is very similar to the concept of levels in other games, damage multiplier and parry just that it fluctuates a lot more in wurm. It is the basis for calculating the chanceto hit another creature. Players have a base combat rating of 4.
1 ''If the troll I am fighting has CR is gained for every 10 Fighting overall skill obtained1 and I have CR is gained for equipping a weapon4 I have about 4/(10+4) chance to hit the troll, and 1 more CR added for or 29% every extra 10ql attack. The troll on the other hand has 10/14 so it'll hit me 71% of the swordhis attacks.CR ''Very simplified. There are parry bonuses and covers involved in that specific algorithm. Also your basic fighting skill is deducted from enemy players when using shields of any size (added 1 per 10 in skill, so if you have fighting 59 you have a ratio equivalent to 1 CR per 20ql of shield 4+ 1CR per 10 shield substat)5.9=9.9 in base CR is deducted from enemy players when wearing armor - 1 . Monsters have their type modifying base CR for having a set of chain/studded armor and 1 additional CR for every 20ql , making Champion creatures have maybe double the figure of the armorstandard type.
'''Combat A lot of things also affect the combat rating is multiplicativebefore that algorithm. Things such as footing, if you are prone, certain combat moves affect it negatively, and only applies being flanked, height distance to target, focusing, being drunk.. things like that. And also the Fighting skill, not Archery or anything elsekingdom bonus.'''
Focus level ''Now, in Player versus Player combat the base fighting skill is seen to add a flat 10% additional CR added 1 point per focus level5 in skill instead, to so a maximum of 100% additional player with 99 fighting skill would have like 23.98 in base CR and one with 50 fighting skill would have CR at focus level ten14.
This would mean, that a fighter with 40 FS wearing 60ql studded armor and using two 70ql longswords would have:''So how much is the kingdom bonus?4 CR (fighting skill) + 4 CR (studded armor) + 16 CR (dual longswords) = 24 CR (48-60+ chance to hit, parry and ''The kingdom bonus is 2 if your kingdom has less than 10% of the server population. It is 1 if the kingdom has 20% or less of the population.6x additional damage on hits)
Another fighter, with 50 FS wearing 60ql chain and using a 60ql large iron shield and longsword with 30 substat would haveSource:5 CR (fighting skill) + 4 CR (chain armor) + 7 CR (longsword) = 16 CR (32http://forum.wurmonline.com/index.php?/topic/2099-comment-40+ chance to hit, parry and .4x additional damage on hits)-the-kingdom-bonus-bug/
However, since the second fighter is adept in using his large iron shield, he effectively negates 6 CR from the other fighter, bringing them to roughly the same level. Fighting then becomes a battle of maintaining and raising focus, which the shield user has a large advantage on (shieldbashing breaks focus)== Acquiring combat rating ==
Every player in wurm and every creature has assigned a specific combat rating at all times. However, it is a large bundle of variables, not only determined by your skill, but also by your location and your kingdom population.
----'''Confirmed variables to effect your combat rating:'''
''[[Fighting]] skill.'' One of the basic ways of acquiring a high combat rating is, of course, to get a high fighting skill. Your fighting skill gives different combat rating depending on whether you are fighting an NPC creature, or you're fighting in PvP combat.
Similar attributes apply when ''[[Normal fighting monsters and animals in the Wurm universe - all creatures appear to have a base CR which increases with their age and is dependent on what prefix they may have]] (fighting subskill). For example, an aged fierce spider could have CR similar '' "Max combat rating bonus for normal fighting was raised to that of a young, no prefix troll2. Obviously, the troll would have an advantage of being a self healer, but the spider attacks marginally faster and would likely stack dangerous wounds far5" -Release notes July 12, far quicker than the younger troll. CR has also been observed in animals to increase the chance they target sensitive areas, such as the head and shoulder areas, and even the legs in some cases.2011
While ''Kingdom bonus.'' An Elevation- and Chaos-only feature, there is no definitive proof are two steps to this kingdom bonus. If your kingdom has less than 20% of this theorythe server online, many fighters feel it makes a great deal you receive an extra 1 combat rating. If your kingdom constitutes less than 10% of sense in determining how gear and skill intertwinethe server population, and also explains how sometimes fighters you gain another point of significantly lesser skill can win versus a superior opponent through merely gear and focus alone. One thing this theory does not explain howevercombat rating, is why there is such for a significant difference between a 70 FS fighter and a 90 FS fighter, despite only having a base total of 2 CR differenceextra.
----'''Suspected variables to effect your combat rating:'''
*Flanking
*Footing
*Height advantage
*Distance to target
*High-faith bonuses from [[Magranon]] , [[Libila]] and [[Vynora]]
*Combat bonuses from being near an altar of your deity
*Ruler bonus
*Appointed assassin, executioner or avenger bonus
*Champion bonus
*Focus levels
*Potions
*Boats
*Water
*Riding [[horses]] and carts
''Combat rating is a versatile tool which can be used to effectively compare players and understand the nuances of the new fighting system, but take it with a pinch of salt and realize that CR is not definite information, and has not been verified by the developers or even hinted to be even slightly correct. Make your own decisions based from the data presented here to you.''[[Category:Game mechanics]][[Category:Babel/C]]
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