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Combat rating

566 bytes added, 07:05, 2 August 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Introduction ==
Combat rating is a fairly controversial subject involving the unseen (iesystem in wurm, passive) dynamics which decides how often you miss and get missed in combat. It is a numerical value calculated from a variety of factors. A higher combat rating makes you hit your opponent more, while making your opponent hit you less. == The system == When two players do battle, combat rating is used to decide how large a percentage chance each player has to hit their opponent. Combat rating is a value derived from many variables. It can be affected by the [[Fighting]] environment. '''Combat Rating system after the infamous info from Rolf: 'fight fix'First of all, the bonus is applied to something that is called Combat Rating or CR for short in the system. Every creature has one. What It is very similar to the theory proposes concept of levels in other games, just that it fluctuates a lot more in wurm. It is the basis for calculating the chance to hit another creature. Players have a flat value assigned to base combat rating of 4. ''If the character that actively decides their troll I am fighting has CR 10 and I have CR 4 I have about 4/(10+4) chance to hitthe troll, damage multiplier and damage mitigation based or 29% every attack. The troll on a unit, herein referred to as the other hand has 10/14 so it'll hit me 71% of his attacks.''Very simplified. There are parry bonuses and covers involved in that specific algorithm. Also your basic fighting skill is added 1 per 10 in skill, so if you have fighting 59 you have a CR of 4+5.9=9.9 in base CR. Monsters have their type modifying base CR, making Champion creatures have maybe double the figure of the standard type. '''A lot of things also affect the combat rating before that algorithm. Things such as footing, if you are prone, certain combat moves affect it negatively, being flanked, height distance to target, focusing, being drunk.. things like that. And also the kingdom bonus.
== Basics of ''Now, in Player versus Player combat the Theory ==base fighting skill is added 1 point per 5 in skill instead, so a player with 99 fighting skill would have like 23.98 in base CR and one with 50 fighting skill would have CR 14.
1 CR = 2-5% (exact value ''So how much is not certain) hit chancethe kingdom bonus?1 CR ''The kingdom bonus is gained for every 2 if your kingdom has less than 10 Fighting overall skill obtained (in PvE - player vs creatures)1 CR is gained for every 5 Fighting overall skill obtained (in PvP)1 CR % of the server population. It is gained for equipping a weapon, and 1 more CR added for every extra 10ql if the kingdom has 20% or less of the swordpopulation.
'''Combat rating is multiplicative, and only applies to Source: http://forum.wurmonline.com/index.php?/topic/2099-comment-on-the Fighting skill, not Archery or anything else.'''-kingdom-bonus-bug/
Focus level is seen to add a flat 20% additional CR per focus level, to a maximum of 100% additional CR at focus level five== Acquiring combat rating ==
This would meanEvery player in wurm and every creature has assigned a specific combat rating at all times. However, that it is a fighter with 40 FS wearing 60ql studded armor and using two 70ql longswords would have:4 CR (fighting large bundle of variables, not only determined by your skill) + 16 CR (dual longswords) = 20 CR (40-80% chance to hit) (in PvE, add another 4 CR for PVP)but also by your location and your kingdom population.
Another fighter, with 50 FS wearing 60ql chain and using a 60ql large iron shield and longsword with 30 substat would have'''Confirmed variables to effect your combat rating:5 CR (fighting skill) + 7 CR (longsword) = 16 CR (32-62% chance to hit) (in PvP, add another 5 CR)'''
However, since the second fighter is adept in using his large iron shield, his ''[[Defensive ratingFighting]] essentially mitigates skill.'' One of the basic ways of acquiring a large portion high combat rating is, of the other player's damage through parry chance and glance alone. This means the fight boils down course, to get a focus race - which the shield user has a significant advantage (shieldbash breaks focus)high fighting skill. Stances appear to influence CR and DR respectively - normal giving a slight CR boost and a slight DR boostYour fighting skill gives different combat rating depending on whether you are fighting an NPC creature, defensive giving a large DR boost but a large CR impediment and aggressive giving a large CR boost and a large DR impedimentor you're fighting in PvP combat.
== Combat Rating on NPCs ==''[[Normal fighting]] (fighting subskill).'' "Max combat rating bonus for normal fighting was raised to 2.5" -Release notes July 12, 2011
Similar attributes apply when fighting monsters ''Kingdom bonus.'' An Elevation- and animals in the Wurm universe Chaos- all creatures appear to have a base CR which increases with their age and is dependent on what prefix they may have. For exampleonly feature, an aged fierce spider could have CR similar there are two steps to that of a young, no prefix trollthis kingdom bonus. Obviously, the troll would have an advantage If your kingdom has less than 20% of being a self healer, but the spider attacks marginally faster and would likely stack dangerous wounds farserver online, far quicker you receive an extra 1 combat rating. If your kingdom constitutes less than 10% of the younger troll. CR has also been observed in animals to increase the chance they target sensitive areasserver population, such as the head and shoulder areasyou gain another point of combat rating, and even the legs in some cases. Aged creatures are viewed as the most dangerous, with some aged species strength is comparable to that for a total of a younger champion2 extra.
----'''Suspected variables to effect your combat rating:'''
*Flanking
*Footing
*Height advantage
*Distance to target
*High-faith bonuses from [[Magranon]] , [[Libila]] and [[Vynora]]
*Combat bonuses from being near an altar of your deity
*Ruler bonus
*Appointed assassin, executioner or avenger bonus
*Champion bonus
*Focus levels
*Potions
*Boats
*Water
*Riding [[horses]] and carts
''Combat rating is a versatile tool which can be used to effectively compare players and understand the nuances of the new fighting system, but take it with a pinch of salt and realize that CR is not definite information, and has not been verified by the developers (the concept has, but actual values assigned are not) or even hinted to be even slightly correct. Make your own decisions based from the data presented here to you.''[[Category:Game mechanics]][[Category:Babel/C]]
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