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Combat rating

230 bytes removed, 07:05, 2 August 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Introduction ==
'''Confirmed variables to effect your combat rating:'''
''[[Fighting ]] skill.'' One of the basic ways of acquiring a high combat rating is, of course, to get a high fighting skill. Your fighting skill gives different combat rating depending on whether you are fighting an NPC creature, or you're fighting in PvP combat. When fighting versus other players in PvP, every bit of fighting skill yields a bit of extra combat rating.
''[[Normal fighting]] (fighting subskill).'' "Max combat rating bonus for normal fighting was raised to 2.5" -Release notes July 12, 2011 ''Kingdom bonus.'' A wildAn Elevation- and Chaos-only feature, there are two steps to this kingdom bonus. If your kingdom has less than 20% of the server online, you receive and an extra 1 combat rating (untested). If your kingdom constitutes less than 10% of the server population, you gain another point of combat rating, yielding for a total of 2 extra (untested).
*Height advantage
*Distance to target
*High-faith bonuses from [[Magranon ]] , [[Libila]] and Libila[[Vynora]]
*Combat bonuses from being near an altar of your deity
*Ruler bonus
*Boats
*Water
*Horses and Carts == Other notes == Riding [[Fightinghorses]] subskill currently have no effect on combat rating. They may have other effects however. Due to the double-working nature of combat rating, getting more will not only make you hit more, but also get hit less. It is believed that PVP and PVE use different formula. Neither of which have had substantial testing to know the inner workings.carts
[[Category:FightingGame mechanics]]
[[Category:Babel/C]]
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