Continents

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Revision as of 02:35, 26 September 2008 by Tritus (talk | contribs)
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Page under construction.

Comments, suggestions and contributions would be welcome since I am not entirely sure where to go with this but do think content in this area would be helpful. --Tritus 04:35, 26 September 2008 (CDT)

I may have miscategorised this page. It is intended as a brief intro and overview of the server structures leading to descriptions of the player built projects and structures.

Continental Overview

There are currently three continents in the game of Wurm. Each continent is more or less separate from the others but Wurm has the unique and beautiful feature that you can swim or sail from one Wild to the other, much like travelling from one continent to another.

Jenn-Kellon

The Jenn-Kellon Home continent (JKH) is the server which most people start playing on and which is currently the most populated.

Not all accounts on this server are basic accounts but all basic accounts must be here.

Wild

Wild is west of JKH and it is possible, as mentioned, to swim or sail from the west coast of JKH to the east coast of Wild.

Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms.

There are four kingdoms present on the Wild continent. Jenn-Kellon (JK), Black Lighters (BL), Mol-Rehan (MR) and Horde of the Summoned (HOTS). These kingdons are geographical areas on the Wild continent.

Mol Rehan