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Creature cage

169 bytes removed, 06:55, 13 July 2018
m
Changed uncertainty about electrum rune to fact, removed other uncertainties from article, spelling and grammar fixes, added clarification on leading
A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the [[Creature transporter]].
== General Notes notes ==
*60 [[carpentry|Carpentry]] skill is required to create the cage and continue building it.
*23 [[body strength|Body strength]] is required to load the cage onto a ship/creature transporter.
*The quality of the plank and the nails is rumored to affect the creation chance, but this is not confirmed at this time. Needs testing.
*Like all loaded containers, deed [[permissions ]] come into play.
== Operation ==
== Concerning venerable animals ==
When loading a venerable animal, the message ''"The venerable fat (animal name) is venerable, and may die if it crosses to another server"'' will show. This simply means if the animal has not been [[Animal_husbandry#Caring|cared for]] on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.
 It is also rumored that using a rune of * To reduce this risk, use an [[Electrumelectrum]] could [[rune]]'s spell on the creature, which will reduce the creature's age of the animal, and might be attached to the cage just before crossing servers.
== Notes ==
* You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridal bridle etc..).* You can only lead and load one animal at a time (the 'You are currently leading too many creatures' message shows this). It's currently unknown if this would be fixed.
* Max of 4 creature cages per tile.
* A caged animal damages the cage over time. A higher [[QL|quality]] cage receives less damage.
* The cage can be pushed/pulled/rotated, with or without an animal.
* A rope/halter rope is needed to unload the animal from the cage.
* Only animals that are leadable (such as trolls) can be stored in the cage. Note that some animals need to be [[taming|tamed]] to be led.
* It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.
* Animals with traits will keep them when crossing servers.
* Cages follow deed permissions when loading and unloading.
* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded.
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.
==Vehicle Load Capacityload capacity==
{| class=wikitable |
! width=90 | Vehicle !! Quantity
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