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Damage

2,736 bytes added, 18:03, 7 August 2023
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This happens [[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' ==Description=='''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s.  * Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item.  * If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them.** However, damage on some items like food can not be fixed at all. Damage on them is permanent. * Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]]. ==Decay== '''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better. * Items on deed, in buildings or in [[container]]s will decay slower.* Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. Meals, for example, decay faster in inventory than anywhere else, unless placed in a [[picnic basket]] or [[lunchbox]].*Some items can be stored in [[bulk storage bin]]s and [[food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]]. ==Usage Damage== Usage damage is often referred to as just '''damage'''. Every time an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage (stacks with the reduction from [[rarity system|rarity]]). == Destroying == Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it. Mayors get a bonus when bashing structures on deed, and do more damage. Some creatures may damage [[boats]] and [[cart]]s in combat. ==Wounds== Should your character sustain damage, you attack somethingwill suffer one or more [[wound]]s of various severity. You can heal them by casting healing [[:Category:Spells|spells]] (see [[religion]]) or by using [[cotton]] as [[first aid]]. [[Healing cover]]s will speed up the healing process, and are required for more severe wounds to stop bleeding, or getting worse==See Also==[[Decay]] [[Category:Game mechanics]][[Category:Babel/D]]
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