Difference between revisions of "Farming"

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m (Alleviated unnecessary sections: "Yields" and "Notes". More page cleanup coming soon~)
m (Re-ordered sections and cleaned/rewrote "Examining Crops" section)
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The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.  
 
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.  
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== Tools of the Trade==
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* [[Rake]] - for farming
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* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]
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* No tool is required when harvesting any of the other crops.
  
 
== Notes ==
 
== Notes ==
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Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.
 
Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.
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If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.
  
 
Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 
Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
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It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
 
It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
  
== Examine details ==
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== Examining Crops ==
  
Anyone can verify if a field needs tending. "The crops grow steadily" means the field is in order, while "It could use a touch from the rake or some other farming tool" means it can be tidied with a [[rake]]. If the description mentions "rotting old weeds", the field is overgrown and can no longer be harvested.
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* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:
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** "The crops grow steadily" - means the field is in order.
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** "It could use a touch from the rake or some other farming tool" - means it needs weeding and maintenance work performed by tending with an activated [[rake]].  
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** "Rotting old weeds" - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.
  
Under level 15 farmers can see the state of growth of the field, whether or not the field is tended or untended (i.e. needs farming) and which type of crop is growing in a field, except at the lowest growth level ("freshly sown"), on the field they are currently standing on.
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* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.
  
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended up to one tile away.
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* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.
 
 
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:
 
  
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* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:
 
# You see a patch of freshly sown field.
 
# You see a patch of freshly sown field.
 
# A few green blades pop out of the ground.
 
# A few green blades pop out of the ground.
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# (rotten old weeds, crops completely ruined)
 
# (rotten old weeds, crops completely ruined)
  
Level 30 farmers can determine Whether a tile needs tending/farming(up to two tiles away). You can now see if the field is ripe (up to one tile away).
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* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.
  
The stages displayed (in order) are:
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* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).
# Freshly sown
 
# Sprouting
 
# Growing
 
# Halfway
 
# Almost ripe
 
# Ripe
 
# Only weeds
 
  
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number (you should get a message of the minimum you will harvest from the field when you examine it).
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==Field-Tending Success and Farming Skill Gained Therein==
  
If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.
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When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
  
== Tools ==
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* The field is tended - Failure
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* The field is now tended - Weak success, always a farming skill gain
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* The field looks better after your tending - Mediocre success, sometimes a farming skill gain
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* The field is now groomed - Good success, no farming skill gain
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* The field is now nicely groomed - Excellent success, no farming skill gain
  
* [[Rake]] for farming
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== [[Titles]] ==
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]
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* Farmer at 50 skill
* No tool is required when harvesting any of the other crops.
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* Crofter at 70 skill
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* Master Farmer at 90 skill
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*'''Pumpkin King''' at 100 skill
  
== Crops ==
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== List of Wurm Crops ==
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|}
 
|}
 
==Field-Tending Success and Farming Skill Gained Therein==
 
 
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
 
 
* The field is tended - Failure
 
* The field is now tended - Weak success, always a farming skill gain
 
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain
 
* The field is now groomed - Good success, no farming skill gain
 
* The field is now nicely groomed - Excellent success, no farming skill gain
 
 
== [[Titles]] ==
 
* Farmer at 50 skill
 
* Crofter at 70 skill
 
* Master Farmer at 90 skill
 
*'''Pumpkin King''' at 100 skill
 
  
 
== Images ==
 
== Images ==

Revision as of 08:44, 23 September 2018

Main / Skills / Nature / Farming


Description

The farming skill covers cultivating fields, sowing seeds, tending the crops, and harvesting the produce.

Tools of the Trade

Notes

Crops can take several real life days to grow, during which a farmer should tend ("farm") the field tiles to remove weeds. This can be done approximately once every (real life) day and will improve the harvest. Quality and yield of the harvest increases when you have a high farming skill. Quality of the seed does not affect the growth time of the fields.

The seeds and veggies needed to start farming can be found while botanizing on grass or steppe or from harvesting the crops. Harvested cotton, strawberries, pumpkin, wemp and reed plants must be picked to recover seeds for replanting.

Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop will look "ready". Fields take between 3 and 5 RL days to ripen. See the Images section from pictures of each crop to see how they look when ripe.

Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The maximum slope on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.

If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.

Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

The minimum harvest yield is 2.

Clearing crops that have turned to weeds will return one seed.

It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.

Examining Crops

  • Anyone can verify if a field needs tending while holding an activated rake. Messages from this examination include:
    • "The crops grow steadily" - means the field is in order.
    • "It could use a touch from the rake or some other farming tool" - means it needs weeding and maintenance work performed by tending with an activated rake.
    • "Rotting old weeds" - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.
  • Those with a farming skill below 15: can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.
  • At level 15 farming skill: players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.
  • At level 20 farming skill: players can further determine the growth level of a field. The levels are, chronologically sorted:
  1. You see a patch of freshly sown field.
  2. A few green blades pop out of the ground.
  3. Small sprouts with many blades grow here.
  4. The sprouts are growing, a bit above half their mature height.
  5. The field is almost at full height.
  6. The field is at full height and ready to harvest!
  7. (rotten old weeds, crops completely ruined)
  • At level 30 farming skill: players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.
  • At level 60 farming skill: players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).

Field-Tending Success and Farming Skill Gained Therein

When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:

  • The field is tended - Failure
  • The field is now tended - Weak success, always a farming skill gain
  • The field looks better after your tending - Mediocre success, sometimes a farming skill gain
  • The field is now groomed - Good success, no farming skill gain
  • The field is now nicely groomed - Excellent success, no farming skill gain

Titles

  • Farmer at 50 skill
  • Crofter at 70 skill
  • Master Farmer at 90 skill
  • Pumpkin King at 100 skill

List of Wurm Crops

Crop Difficulty
Potato 4
Cotton 7
Rye 10
Wemp 10
Cucumber 15
Oat 15
Pumpkin 15
Barley 20
Reed 20
Carrot 25
Wheat 30
Cabbage 35
Corn 40
Tomato 45
Lettuce 55
Onion 60
Strawberry 60
Pea pod 65
Garlic 70
Rice 80
Sugar beet 85

Images

Farms when ripe
Barley : Corn : Cotton : Garlic : Oat :
Barley-harvest.png Corn-harvest.png Cotton-harvest.png Garlic-harvest.png Oat-harvest.png
Onion : Potato : Pumpkin : Reed : Rice :
Onion-harvest.png Potato-harvest.png Pumpkin-harvest.png Reed-harvest.png Rice-harvest.png
Rye Strawberry : Wemp : Wheat : Old Look :
Rye-harvest.png Strawberry-harvest.png Wemp-harvest.png Wheat-harvest.png Farm-harvest.png
Cabbage : Carrot : Cucumber : Lettuce : Peas :
Cabbage-harvest.jpg Carrot-harvest.jpg Cucumber-harvest.jpg Lettuce-harvest.jpg Peas-harvest.jpg
Sugar Beet : Tomato :
Sugar beet-harvest.jpg Tomato-harvest.jpg

Click on image to see a larger view