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Farming

2,842 bytes added, 10:29, 23 July 2023
Removed misleading information
== Description ==
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce.
== Tools of the TradeUsed==
* [[Rake]] - for farming
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]
** No tool is required when harvesting any of the other crops.* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.* Any [[container]] in your inventory - Can be used to sow seeds. After seeds are put into the container activating the container will use a new seed for every sow action. The container can be put on the toolbelt and will show the number of seeds in the container on top of the icon.
== Notes ==* No plowing is needed. [[Seeds]] can be sown directly on a dirt tile to begin. * * The [[maximum slope]] on which you can sow [[seeds]] is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow [[seeds]] on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:
Crops can take several real life [[day]]s to grow, during which a farmer should tend ({| class="wikitable"|-! rowspan="2" | Type !! colspan="4" | Examples of slope length by side !! rowspan="farm2") the field [[tile]]s to remove weeds. This can be done approximately once every | Explanation|-! North !! East !! South !! West|-! Good (real lifeflat) day and will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields. The seeds and veggies needed to start farming | <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be found while [[botanizing]] planted on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]]|-! Good | <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, [[strawberries]]E+S = 8, [[pumpkin]]S+W = 8, [[wemp plantsW+N = 8, None over 8 so good!|wemp]] and [[reed plants]] must be picked to recover seeds for replanting-! Good | <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8.|-! Good Crops can be harvested | <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop will look "ready"max equal lengths. |-! 1 Corner Bad | <center>0</center> || <center>2</center> Fields take between 3 || <center>8</center></span> || <center>0</center> || The East and 5 RL days South slopes sum to ripen. See 10 making the Images section from pictures of each crop to see how they look when ripeSE corner too extreme.|-! 2 Corners Bad Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is | <center>0</center> || <center>4</center> || <center>8, where </center> || <center>8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). </center> || For example, The sum for the SE corner is 12 and the slope can SW corner is 16. They must be level EW and 8or less.|-steep NS. Or ! 3 Corners Bad | <center>4-steep EW and </center> || <center>5</center> || <center>5</center> || <center>4-steep NS, etc. </center> || Attempting The NE corner sums to sow seeds on a greater slope results in a message "The ground is not flat enough for crops 9, SE to grow. You need 10, SW to flatten it first"9. Farm tiles function the same with a slope All must be 8, flat or anything in betweenless.|-! All Bad If an animal grazes a crop | <center>3</center> || <center>7</center> || <center>3</center> || <center>6</center> || All tile down by one stage, when the crop regrows, the yield will be increased by 1corners sum above 8Farming can be done while moving, so long as you do not move too far away :(two tiles) from the tile you are currently working on. The minimum harvest yield is 2. Clearing crops that have turned to weeds will return one seed.|}
It * Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. * Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is not possible ready to produce harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. See the "Images" section below for pictures of each crop in the ripe stage.* If an animal grazes a rare item crop tile down by one stage, when the crop regrows, the yield will be increased by 1.* Farming can be done while moving, so long as you do not move too far away (two tiles) from a moment the tile you are currently working on.* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. * Moments of inspiration (rare rollrolls) do not produce rare crops while harvesting, sowing, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending any kind of farm field. It is also believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.* The [[seeds]] and [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds]] for replanting.* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.* The quality of the [[seed]] does not affect the growth time of the fields.* Clearing crops that have turned to weeds will return one seed.
== Examining Crops ==
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).
==Field-Tending Success and Farming Skill Gained Therein==
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
* The field is now groomed - Good success, no farming skill gain
* The field is now nicely groomed - Excellent success, no farming skill gain
 
==Farming Warning Messages==
*''The ground is too moist here, so the <item> would rot.''
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table.
:Also could present itself with the message ''The water is too deep. You cannot sow that <item> there.''
*''This type of crop can only grow in water of suitable depth''
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table.
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''
*''The water is too deep to plant the <item>.''
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table.
==Skills & Characteristics==
* [[Nature]] > Farming
* [[Body]] > [[Body strength]]
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul depth]]
== [[Titles]] ==
* Crofter at 70 skill
* Master Farmer at 90 skill
*'''Pumpkin King''' at 100 skill
== List of Wurm Crops ==
{| class="wikitablesortable"
|-
! Crop !! Difficulty
|-
| [[Carrot]] || 25
|-
| [[Hay]] || 30
|-
| [[Wheat]] || 30
| [[Onion]] || 60
|-
| [[StrawberryStrawberries]] || 60
|-
| [[Pea pod]] || 65
== Images ==
{| border="2" cellspacing="5" cellpadding="2" align="center" style="text-align:center; style="background-color:#474340;"
|+ Farms when ripe
|- style="background-color:#a6a290;" |
! Barley :
! Corn :
! Cotton :
! Garlic :
! Oat :
|-
| [[Image:Barley-harvest.png|200px]]
| [[Image:Corn-harvest.png|200px]]
| [[Image:Cotton-harvest.png|200px]]
| [[Image:Garlic-harvest.png|200px]]
| [[Image:Oat-harvest.png|200px]]
|- style="background-color:#a6a290;" |
! Onion :
! Potato :
! Pumpkin :
! Reed :
! Rice :
|-
| [[Image:Onion-harvest.png|200px]]
| [[Image:Potato-harvest.png|200px]]
| [[Image:Pumpkin-harvest.png|200px]]
| [[Image:Reed-harvest.png|200px]]
| [[Image:Rice-harvest.png|200px]]
|- style="background-color:#a6a290;" |
! Rye
! Strawberry :
! Wemp :
! Wheat :
! Old Look :
|-
| [[Image:Rye-harvest.png|200px]]
| [[Image:Strawberry-harvest.png|200px]]
| [[Image:Wemp-harvest.png|200px]]
| [[Image:Wheat-harvest.png|200px]]
| [[Image:Farm-harvest.png|200px]]
|- style="background-color:#a6a290;" |
! Cabbage :
! Carrot :
! Cucumber :
! Lettuce :
! Peas :
|-
| [[Image:Cabbage-harvest.jpg|200px]]
| [[Image:Carrot-harvest.jpg|200px]]
| [[Image:Cucumber-harvest.jpg|200px]]
| [[Image:Lettuce-harvest.jpg|200px]]
| [[Image:Peas-harvest.jpg|200px]]
|- style="background-color:#a6a290;" |
! Sugar Beet :
! Tomato :
|-
| [[Image:Sugar beet-harvest.jpg|200px]]
| [[Image:Tomato-harvest.jpg|200px]]
|}
''Click on image to see a larger view''<gallery widths="200px" heights="150px">Image:Barley-harvest.png|<center>Barley</center>Image:Cabbage-harvest.jpg|<center>Cabbage</center>Image:Carrot-harvest.jpg|<center>Carrot</center>Image:Corn-harvest.png|<center>Corn</center>Image:Cotton-harvest.png|<center>Cotton</center>Image:Cucumber-harvest.jpg|<center>Cucumber</center>Image:Garlic-harvest.png|<center>Garlic</center>Image:Lettuce-harvest.jpg|<center>Lettuce</center>Image:Oat-harvest.png|<center>Oat</center>Image:Onion-harvest.png|<center>Onion</center>Image:Peas-harvest.jpg|<center>Peas</center>Image:Potato-harvest.png|<center>Potato</center>Image:Pumpkin-harvest.png|<center>Pumpkin</center>Image:Reed-harvest.png|<center>Reed</center>Image:Rice-harvest.png|<center>Rice</center>Image:Rye-harvest.png|<center>Rye</center>Image:Strawberry-harvest.png|<center>Strawberry</center>Image:Sugar_beet-harvest.jpg|<center>Sugar beet</center>Image:Tomato-harvest.jpg|<center>Tomato</center>Image:Wemp-harvest.png|<center>Wemp</center>Image:Wheat-harvest.png|<center>Wheat</center></gallery>  
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/F]]

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