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Farming

2,820 bytes added, 10:29, 23 July 2023
Removed misleading information
== Description ==
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce.
== Tools of the TradeUsed==
* [[Rake]] - for farming
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]
** No tool is required when harvesting any of the other crops.* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.* Any [[container]] in your inventory - Can be used to sow seeds. After seeds are put into the container activating the container will use a new seed for every sow action. The container can be put on the toolbelt and will show the number of seeds in the container on top of the icon.
== General Notes ==* No plowing is needed. [[Seeds]] can be sown directly on a dirt tile to begin. * * The [[maximum slope]] on Farmingwhich you can sow [[seeds]] is 8, Harvestwhere 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and Crops 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow [[seeds]] on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below: {| class="wikitable"|-! rowspan="2" | Type !! colspan="4" | Examples of slope length by side !! rowspan="2" | Explanation|-! North !! East !! South !! West|-! Good (flat) | <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be planted on.|-! Good | <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!|-! Good | <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8.|-! Good | <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at max equal lengths.|-! 1 Corner Bad | <center>0</center> || <center>2</center> || <center>8</center></span> || <center>0</center> || The East and South slopes sum to 10 making the SE corner too extreme.|-! 2 Corners Bad | <center>0</center> || <center>4</center> || <center>8</center> || <center>8</center> || The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.|-! 3 Corners Bad | <center>4</center> || <center>5</center> || <center>5</center> || <center>4</center> || The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.|-! All Bad | <center>3</center> || <center>7</center> || <center>3</center> || <center>6</center> || All tile corners sum above 8. :(|}
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill.
 * Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. Fields take between 3 and 5 real-life days to ripen. See the "Images" section below for pictures of each crop in the ripe stage. 
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.
 
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested.
 * It is not possible to produce a rare item from a moment Moments of inspiration (rare rollrolls) do not produce rare crops while harvesting, sowing, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending any kind of farm field. It is also believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action. == Notes on Sowing, Seeds == * The [[seeds ]] and veggies [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds ]] for replanting. * [[Seeds ]] can be sown on dirt tiles, however, some types of terrain need to be cultivated or prepared in some other way first before the tile is ready and sowing can take place[[large planter]]s
* The quality of the [[seed]] does not affect the growth time of the fields.
 
* Clearing crops that have turned to weeds will return one seed.
 
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.
== Examining Crops ==
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).
==Field-Tending Success and Farming Skill Gained Therein==
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
* The field is now groomed - Good success, no farming skill gain
* The field is now nicely groomed - Excellent success, no farming skill gain
 ==Farming Warning Messages==*''The ground is too moist here, so the <item> would rot.'':Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. :Also could present itself with the message ''The water is too deep. You cannot sow that <item> there.''*''This type of crop can only grow in water of suitable depth'':Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. :Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''*''The water is too deep to plant the <item>.'':Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. ==Skills & Characteristics trained==See: * [[Nature]] > Farming* [[Body]] > [[Body strength]]* [[Mind]] > [[Mind logic]]* [[Soul]] > [[CharacteristicsSoul depth]]
== [[Titles]] ==
* Crofter at 70 skill
* Master Farmer at 90 skill
*'''Pumpkin King''' at 100 skill
== List of Wurm Crops ==
{| class="wikitablesortable"
|-
! Crop !! Difficulty
|-
| [[Carrot]] || 25
|-
| [[Hay]] || 30
|-
| [[Wheat]] || 30
| [[Onion]] || 60
|-
| [[StrawberryStrawberries]] || 60
|-
| [[Pea pod]] || 65
Image:Garlic-harvest.png|<center>Garlic</center>
Image:Lettuce-harvest.jpg|<center>Lettuce</center>
Image:Oat-harvest.png|<center>BarleyOat</center>Image:Onion-harvest.png|<center>OatOnion</center>
Image:Peas-harvest.jpg|<center>Peas</center>
Image:Potato-harvest.png|<center>Potato</center>

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