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Farming

352 bytes added, 10:29, 23 July 2023
Removed misleading information
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce.
== Tools of the TradeUsed==
* [[Rake]] - for farming
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]
** No tool is required when harvesting any of the other crops.
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.
* Any [[container]] in your inventory - Can be used to sow seeds. After seeds are put into the container activating the container will use a new seed for every sow action. The container can be put on the toolbelt and will show the number of seeds in the container on top of the icon.
== Notes==
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill.
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. Fields take between 3 and 5 real-life days to ripen. See the "Images" section below for pictures of each crop in the ripe stage.
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested.
* It is not possible to produce a rare item from a moment Moments of inspiration (rare rollrolls) do not produce rare crops while harvesting, sowing, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending any kind of farm field. It is also believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
* The [[seeds]] and [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds]] for replanting.
* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).
==Field-Tending Success and Farming Skill Gained Therein==
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:
*''The water is too deep to plant the <item>.''
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table.
==Skills & Characteristics trained==See: * [[CharacteristicsNature]] > Farming* [[Body]] > [[Body strength]]* [[Mind]] > [[Mind logic]]* [[Soul]] > [[Soul depth]]
== [[Titles]] ==

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