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Farming

3,117 bytes added, 10:29, 23 July 2023
Removed misleading information
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}''' 
== Description ==
The '''farming''' [[skill]] covers tending cultivating [[field]]s, sowing and [[harvestseeds]]ing , tending the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of harvesting the fieldsproduce== Tools Used==
The seeds needed to start * [[Rake]] - for farming can be found while * [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[botanizingrye]] or from ** No tool is required when harvesting any of the other crops. Harvested * [[cottonLarge planter]], - for growing below ground or for aesthetics. A planter is required to grow [[wempmushroom]] and s above or below ground. A planter can be used to grow many crops above ground, if you like the look.* Any [[pumpkincontainer]] must in your inventory - Can be picked/crushed used to recover sow seeds. After seeds are put into the container activating the container will use a new seed for replantingevery sow action. The container can be put on the toolbelt and will show the number of seeds in the container on top of the icon.
Crops == Notes==* No plowing is needed. [[Seeds]] can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. Players with sown directly on a farming skill of 15 or more can determine when a field is ready dirt tile to harvest by activating a farming toolbegin. * * The growth status of nearby tiles [[maximum slope]] on which you can be seen in the toolsow [[seeds]] is 8, where 8 = (highest north-south tile border's slope) + (highest east-tip when hovering over the west tileborder's slope). When a field reaches optimal height For example, the slope can be level EW and 8-steep NS, or it will can be the same height as a 4-steep EW and 4-steep NS, etc. Attempting to sow [[small barrelseeds]], no taller, no shorter. on a greater slope results in a message "The colour of the field ground is also possible marker, as not flat enough for crops to grow. You need to flatten it changes to first". Farm tiles function the same with a yellowish-green slope 8, flat or golden when ripeanything in between. Not recommended in Still need more help, please see the dark. {{smiley}}chart below:
The [[maximum {| class="wikitable"|-! rowspan="2" | Type !! colspan="4" | Examples of slope]] length by side !! rowspan="2" | Explanation|-! North !! East !! South !! West|-! Good (flat) | <center>0</center> || <center>0</center> || <center>0</center> || <center>0</center> || Flat tiles can be planted on which you can sow seeds is .|-! Good | <center>0</center> || <center>8</center> || <center>0</center> || <center>8</center> || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!|-! Good | <center>2</center> || <center>6</center> || <center>1</center> || <center>3</center> || Each set of adjacent slopes have a sum equal or less than 8.|-! Good | <center>4</center> || <center>4</center> || <center>4</center> || <center>4</center> || All slopes at max equal lengths.|-! 1 Corner Bad | <center>0</center> || <center>2</center> || <center>8; attempting </center></span> || <center>0</center> || The East and South slopes sum to sow seeds on a greater slope results in a message "10 making the SE corner too extreme.|-! 2 Corners Bad | <center>0</center> || <center>4</center> || <center>8</center> || <center>8</center> || The ground sum for the SE corner is not flat enough for crops to grow12 and the SW corner is 16. You need to flatten it first"They must be 8 or less. |-! 3 Corners Bad | <center>4</center> || <center>5</center> || <center>5</center> || <center>4</center> || The slope '''does''' appear NE corner sums to 9, SE to effect growth speed10, but crop quality is unknownSW to 9. All must be 8 or less.|-! All Bad | <center>3</center> || <center>7</center> || <center>3</center> || <center>6</center> || All tile corners sum above 8.:(|}
Sowing on * Crops can take several real-life [[day]]s to grow, during which, a sloped farmer should tend ("farm") the field [[tile takes into account it']]s compound slopeto remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. * Crops can be harvested at any time after the first growth level, howeverbut harvesting too early or too late results in zero or reduced return. That When the farm is, it's slope both North-South ready to harvest (NSripe) , the crop will look visually look "ready" and East-West will also relate this upon examination. See the "Images" section below for pictures of each crop in the ripe stage.* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.* Farming can be done while moving, so long as you do not move too far away (EWtwo tiles)from the tile you are currently working on.* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. For example* Moments of inspiration (rare rolls) do not produce rare crops while harvesting, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending. It is also believed that a moment of inspiration during a harvest action may increase the slope chance at a higher yield during that single action.* The [[seeds]] and [[vegetables]] needed to start farming can be level EW found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and 8-steep NS[[reed plants]] must be picked to recover [[seeds]] for replanting.* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.* The quality of the [[seed]] does not affect the growth time of the fields. Or 4-steep EW, 4-steep NS etc* Clearing crops that have turned to weeds will return one seed.
== Examine details Examining Crops ==
* '''Anyone can verify if a field needs tendingwhile holding an activated rake. ''' Messages from this examination include:** "The crops grow steadily" - means the field is in order, while .** "It could use a touch from the rake or some other farming tool" - means it must be tidied needs weeding and maintenance work performed by tending with a an activated [[rake]]. If the description mentions ** "rotting Rotting old weeds", - means the field is overgrown has gone unmaintained for too long and can no longer be harvestedfor useful produce.
Level 10 farmers * '''Those with a farming skill below 15:''' can determine see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field(except when merely sprouts), except at on the lowest growth level ("freshly sown")field tile they are currently standing on.
Level 20 farmers * '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the growth level of a fieldis tended or untended, up to one tile away. The levels are, chronologically sorted:
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:
# You see a patch of freshly sown field.
# A few green blades pop out of the ground.
# The field is almost at full height.
# '''The field is at full height and ready to harvest!'''
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)
# (rotten old weeds, crops completely ruined)
Level * '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away. * '''At level 60 farmers farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noticed noted, however , that the number it shows it not very accurate but shown here is more of a minimum since luck and approximation (due to the other factors change the final numberthat also go into determining harvest counts).
== Tools Field Tending Success and Farming Skill Gained Therein==
* [[Rake]] for farming* [[Scythe]] for harvesting [[wheat]], [[barley]]When tending a field, [[oat]] and [[rye]]* [[Small barrel]] to indicate perfect harvesting time; the crops player will be receive one of five possible end results. Each provides a different message in the same heightplayer event window, or slightly higher than a small barrel when ready to harvestand each provides its own unique amount of skill-gain.The five possible field-tending results are as follows:
== Farming Products ==* The field is tended - Failure* The field is now tended - Weak success, always a farming skill gain* The field looks better after your tending - Mediocre success, sometimes a farming skill gain* The field is now groomed - Good success, no farming skill gain* The field is now nicely groomed - Excellent success, no farming skill gain
==Farming Warning Messages==* [[Barley]]''The ground is too moist here, so the <item> would rot.'':Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. :Also could present itself with the message ''The water is too deep. You cannot sow that <item> there.''* [[Corn]]''This type of crop can only grow in water of suitable depth'':Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. :Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''* [[Cotton]]''The water is too deep to plant the <item>.'':Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. * [[Garlic]]==Skills & Characteristics==* [[OatNature]]> Farming* [[OnionBody]]* > [[PotatoBody strength]]* [[PumpkinMind]]* > [[RyeMind logic]]* [[WempSoul]]* > [[WheatSoul depth]]
== [[Titles]] ==
* Crofter at 70 skill
* Master Farmer at 90 skill
* Pumpkin King at 100 skill
== Tritus's Quick Guide List of Wurm Crops ==
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new player can be extremely time consuming.{| class="wikitable sortable"But, since most people build their first house with at least some surrounding land fenced off ...|-! Crop !! Difficulty|-| [[ForagePotato]] and || 4|-| [[BotaniseCotton]] a few times every time you log on. Every time you get a seed, plant it in the grounds of your house.|| 7|-'''Notes:'''| [[Rye]] || 10* to prepare the ground for planting you may need to |-| [[FlattenWemp]] and then || 10|-| [[CultivateCucumber]] it.|| 15* initially you should start with an easier crop such as |-| [[CornOat]], || 15|-| [[CottonPumpkin]], || 15|-| [[PotatoBarley]] or || 20|-| [[WempReed]]. Otherwise you may get zero skill gain.|| 20* |-| [[OnionCarrot]] and || 25|-| [[GarlicHay]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near || 30.|-Once you have sown your seeds, you want to Farm the tile at least once every real day.| [[Wheat]] || 30|-You will raise your skill more quickly if you Farm more often, although once every 6 hours is about the most often you will be able to.| [[Cabbage]] || 35 Your crops should begin to ripen about two days later at the same time as you planted them but this is not precise. Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually in 2|-3 days.| [[Corn]] || 40Your crops will be ripe when the top of the crop (when groomed) is exactly level with the top of a Small Barrel placed in the tile.|-| [[Tomato]] || 45Your crops need to be harvested within about 8 hours of becoming ripe. If you Harvest early you will get reduced yield and if you Harvest late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.|- At higher skill levels you should be able to harvest early or late without losing all of your crop. After you harvest you should Sow one seed right back into the tile.  You get almost no skill for Sowing. You get most skill from Farming and maybe a little less than that for Harvesting. Your best bet is to assume that you will not be making any real crop gain from your Farming until your skill is at 15. In other words, up to that point all your Farming will be very much sowing one seed get one seed back. With a 50 tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day. Takes about 20 mins to tend 50 tiles with a QL 10 Rake. As your skill level improves yield increases from 1 through 3 and 4 to 6. '''Tip:''': If possible always Sow, Farm and Harvest at the same time just before you go to bed. That way, if you can check again first thing after you wake up, you should almost never lose any crop. Alternatively, do all your farming immediately after you login, at the same time every day. === Basic Farming Cycle === # Sow# Farm (at least once per day)# Harvest (when your crop is level with the top of a | [[Small BarrelLettuce]])# Sow (always replant at least one seed from your harvest)   === Yield Borders (approximated) === {| class=sortable! Crop !! Yield 3 !! Yield 4 !! Yield 6 | 55
|-
| Corn || [18[Onion]] 20 || ||60
|-
| Cotton || [10[Strawberries] 15 || [30] ||60
|-
| Garlic || [18[Pea pod]] 20 || ||65
|-
| Onion || [18[Garlic]] 20 || ||70
|-
| Potato || [10[Rice] 15 || [30] ||80
|-
| Pumpkin || [10?[Sugar beet]] 15? || ||85
|-
| Wemp || [15.6] 20 || ||
|}
Numbers in brackets indicate the earliest that I got a yield of that amount== Images == <gallery widths="200px" heights="150px">Image:Barley-harvest.png|<center>Barley</center>Image:Cabbage-harvest.jpg|<center>Cabbage</center>Image:Carrot-harvest.jpg|<center>Carrot</center>Image:Corn-harvest.png|<center>Corn</center>Image:Cotton-harvest.png|<center>Cotton</center>Image:Cucumber-harvest.jpg|<center>Cucumber</center>Image:Garlic-harvest.png|<center>Garlic</center>Image:Lettuce-harvest.jpg|<center>Lettuce</center>Image:Oat-harvest.png|<center>Oat</center>Image:Onion-harvest.png|<center>Onion</center>Image:Peas-harvest.jpg|<center>Peas</center>Image:Potato-harvest.png|<center>Potato</center>Image:Pumpkin-harvest.png|<center>Pumpkin</center>Image:Reed-harvest.png|<center>Reed</center>Image:Rice-harvest.png|<center>Rice</center>Image:Rye-harvest.png|<center>Rye</center>Image:Strawberry-harvest.png|<center>Strawberry</center>Image:Sugar_beet-harvest.jpg|<center>Sugar beet</center>Image:Tomato-harvest.jpg|<center>Tomato</center>Image:Wemp-harvest.png|<center>Wemp</center>Image:Wheat-harvest.png|<center>Wheat</center></gallery>
== See also ==
[[Dairy farming]]
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/F]]

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