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Favor

291 bytes added, 6 January
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Putting an item in an altar and right-clicking the [[altar]] will give the option to "sacrifice". A player must be a follower of a [[gods|god]], with at least 10 faith to sacrifice. Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects, it's used in order to get rid of unwanted items.
=== Effects === Deed faith bonuses are only increased if your favor is already full. See [[Faith bonus|Faith bonuses]] To check for details. === Favor ===The amount of favor you gain from sacrificing an item depends (or items), put it (them) inside the altar and right-click on what its value that altar, selecting Get Price. While the name ismisleading, you will get the amount of favor for those items, not the price.
====Double bonus materials====
*[[Libila]]: [[Animal parts]]
===Results from Sacrificing===
====Deed Faith Bonus====
Deed faith bonuses are only increased if your favor is already full. See [[Faith bonus|Faith bonuses]] for details.
==== Healing of wounds ====
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items.
* Sacrificing 10 items one at a time will give the same amount of favor or deed faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila.
* For deed enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The healing and war bonuses always use item value, not weight.
* The sacrifice action will take priority over the current action and instantly start, canceling the current action, then continuing with the next action.
Quality required for 1 favour gained:
*Cordage Rope: 2219.36ql62ql
*Square Piece of Cloth: 31.16ql (22.36 for Fo)
*Door lock: 31.16ql (22.36 for Mag)

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