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Fighting

1,972 bytes added, 08:08, 15 July 2023
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Reverted edits by NeeNee (talk) to last revision by Oluffus
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[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''
== Description ==
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. The height of the main fighting skill determines your chances to hit, and which special moves you may perform.
== Sub-skills Targeting==::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.::* [[Aggressive fighting]] - In aggressive mode you will deal more damage per hit. Stamina use is higher, hit speed is slower then normal, and you will only block and parry at 1/3rd the rate of normal. ::* [[Defensive fighting]] - In defensive mode you will have an increased block and parry rate. Stamina use is lower, damage you deal is lower, and your attack speed suffers.::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. ::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.<br/> A combination of shield skill and shield bash skill calculate chance to hit.<br/> Shield-bashing does some damage to the opponent.
== Weapons ==The height of your weapon skill determines which stances you may take.{{:Target}}
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have == Skills ==The value of the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive main fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers. :* skill helps determine your [[:Category:Mauls | Maulscombat rating]] deal bashing damage, henceforth CR. Mauls do Skill is generally only gained on the highest base damage death of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in classan opponent.
== Armour types =='''Each armor type has The best way to train fight skill is by fighting opponents that are near your CR. That way, the skill you gain will be far superior than training against a distinct creature that is either too strong for you or simply a advantage very easy match. [[animal conditions|Greenish, raging, angry, and disadvantagechampion]] creatures are a very effective way to train fighting.'''
:* [[:Category:Plate armour|Plate armour]] Fighting skill gain against non- Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed (9.88km/h on cobblestone). It player creatures is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds roughly 20kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. :* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class. Although the weakest armor of them all it does add basic armor class slowed down at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages70 skill.
== Special armour types = Fighting sub-skills ===::* [[Weaponless fighting]] - Fighting without [[:Category:Drake hide armourWeapons|Dragon hide weapons]] equipped (depends on weight of items being carried and type of armour); skill is gained when a kick or hit message is received.::* [[Aggressive fighting]] - The best Reduced defense, but increased offense. Damage is enhanced. Two-handed weapons swing faster.::* [[leatherworkingDefensive fighting]] based armour existing in Wurm- Reduced offense, but increased defense. Moving CR penalties are reduced. Its protection rating Parry and dodge rate is between chain increased.::* [[Normal fighting]] - Defenses and plateoffenses are weapons' defaults, yet more vulnerable to cutting scaled with skills and piercing than chain armorbody stats. Drake hide armor has the lowest penalty ::* [[Taunting]] - Attempting to taunt your opponent to attack speed and walking speed (16.97km/h on cobble) and is very lightweightyou instead of your allies. ::* [[Shield bashing]] - Knocking over your opponent with your [[:Category:dragon scale armourShields|Dragon scale armourshield]] - Dragon scales are . Higher skill in shield bash results in a longer time the best armour availableopponent is disabled on ground. Made out A combination of shield skill and shield bash skill calculate hit chance. Shield bashing does some damage to the scales of opponent. This results in a red [[dragonStuns|stun]], . Beware that this kind might take the attention of armour is superior the enemy to plate armour, while having movement penalty that is similar to that of studded leather armourthe person doing the shield bashing.
== Shields = Weapon skills ===Weapon skill affects the following: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally shields are effective against arrows.:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. Damage dealt:* Swing timer:* Stance availability and/or chance:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage Chance to block.parry:* [[Medium shieldSpecial move|Special moves]]s - A balance between speed and block percentage.:<br>'''''Shields should be wielded on your arm, not your hand.'''''available
== Fighting key attributes ==:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control Swing timer is decreased by fighting however [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good 1% for every 10 skill gainlevels.:* Weapon [[Mind speedQL]] - Helps with also affects everything listed except swing timer and chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by [[mining]], [[digging]], and [[woodcutting]]parry.
== Fighting rules/tips ==:* If you get hit, you can start "hurting". That means you move slower.:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.:* Bigger numbers matter. Gang up on people. Also, if multiple people start An easy way to attack you, its best to try to get some of them off you.:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. :* Only use proper weapons to fight. These are gain weapon skill with [[:Category:Swords|Swordsaxes]], all and [[:Category:Axes|Axesswords]] (except the [[hatchetlongsword]]), and all [[:Category:Mauls|Maulshuge sword]]. It currently does not matter if the weapon , respectively) is made out of wood or metal.:* Use 'Spam Mode' to show missed blows or blows for zero damagecut trees down with [[woodcutting]] until 20 skill.:* Try not This renders even the lowest skill fighter a fairly potent adversary to fight while climbing.:* Primary weapon should be wielded most common creatures in the right handWurm universe, as the left hand will attack and parry less often.:* Wielding a shield and weapon on the same arm causes the weapon not to be used. :* Certain weapons are two-handed and will require that any shield be unequipped.:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A offers some good combo is [[longsword|Longswordbody]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.):* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better woodcutting skill gain to use these weapons against weak animalsboot.
== Attacking with bows Focus ==For details on bow using, see [[archery]]{{:Focus}}
== Attacking with catapults Stances ==While in combat, the player has the option to shift the focus of their blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For details on catapult usageexample, see aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[catapultmind logic]]. Aiming for the feet or legs may also slow your opponent, etc.
== Damage messages ==Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.
--This section is heavily outdated--<strike>* Tickle - 0 In addition to 4 wound* Slap - 4 changing offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. Defensive stances are the last of the bunch to 12 wound* Irritate - 12 become available to 24 wound* Hurt - 24 to 36 wound* Harm - 36 the player - usually around 48 wound* Damage - 48+ wound50 weapon skill.
Note that if an existing wound is hitWhile in autofight (button in the event window), the message indicates the total state of the wound and not the actual damage inflictedgame will choose stances for you. However, at low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. </strike>
== Training fight skill ==
--This section is heavily outdated--
The best way You can bind stances to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy matchkeys - see [[Client Key Bindings]].
{| border=1= Special moves ==|-||Fight-Skill||Animal|-||1-10|| [[Large_Rat|Rats]]As your skill increases with your primary weapon, you will get the option to perform [[pheasant]], [[deer]] , [[cow]] , [[bull]] , [[wild cat]].|-||10-15|| [[Mountain_Lion|Lions]] , [[Cave bug]] , [[Black_Wolf|Wolves]], [[Dog|Dogs]].|-||15-20|| [[Goblin]].|-||20-30|| [[Unicorn]]s , [[Deed guards|light deed guard]]|-||30-40|| [[Brown bear]] , [[black bear]] , [[tower_guard]]|-||45-50|| [[Troll]] , [[wild boar]] , [[Mountain_gorilla|gorilla]] , [[Deed guards|medium deed guard]], [[Huge spider]] (Home Server)|-||50-55|| [[Huge spider]] (Wild Server) , [[rabid hyenaspecial moves]]in certain stances.|}RememberOne weapon type usually can perform about 6 special moves, fighting isn't most of which involve stunning the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hardopponent or draining his stamina.
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on youSpecial moves are kingdom dependent, so other kingdoms have other moves.
'''Due Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the Fighting fix alot stamina cost of the data on this page may be invalid!'''move if you fail.
You can bind special moves to keys, see [[Client Key Bindings]]. == Equipment ===== Weapons ===:* Primary weapon should be equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all. :* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.:* [[:Category:Axes | Axes]] deal cutting damage. Axes rarely parry, but deal the highest amount of base damage.:* [[:Category:Mauls | Mauls]] deal maul damage. Mauls have a medium parry rate and do medium-high damage. === Armour types ==='''Each armour type has a distinct advantage and disadvantage.'''  :* [[:Category:Cloth armour|Cloth armour]] - Offers minimal protection with high mobility. Cloth armour has the highest evasion rate of any armour type and can be used as an emergency bandage.:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. :* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armour.:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from metals, at the largest expense of mobility. Steel plate armour has base damage reduction equal to that of [[:Category:Drake hide armour|drake hide armour]]. Adamantine plate has damage reduction equal to [[:Category:dragon scale armour|Dragon scale armour]]. Glimmersteel and seryll plate has the highest base damage reduction in game. While plate can be made from other metals they all have less damage reduction than steel plate. === Special armour types ===:* [[:Category:Drake hide armour|Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is similar to plate. Drake hide armour has a small penalty to walking speed and is very lightweight.:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a dragon (any color), this [[plate armour smithing]] based armour suffers only a very small movement penalty. However, this armour damages faster than any other in combat. === Shields ===: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case. :* [[Large shield]] - Greatest base percentage to block.:* [[Small shield]] - Lower base percentage to block, but much lighter.:* [[Medium shield]] - Middle ground between large and small.:<br>'''''Shields should be equipped on your arm, not your hand.'''''  == Fighting characteristics ==:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. [[Archery]], [[shields]], [[leatherworking]], [[smithing]], [[tailoring]], [[carpentry]] and subskills of these such as [[fletching]] offer good skill gains. Some weapon skills also offer Body Control gains.:* [[Body strength]] - Helps with damage per hit, and for taking less damage when hit. Good methods to gain Body Strength include [[mining]], [[smithing]], [[digging]], [[woodcutting]], [[farming]], [[butchering]], [[masonry]], and their subskills. [[Papyrusmaking]], [[coal-making]], and some weapon skills also increase Body Strength.:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[woodcutting]], [[milling]], [[digging]], and [[mining]]. == Miscellaneous fighting rules/tips ==:* Using sleep bonus while fighting will not benefit fighting skill itself, the main skill, but will benefit subskills under the main fighting skill (such as defensive fighting) in addition to all other skills utilized during fighting.:* When you get hit, you will start "hurting". That means you move slower (30s duration).:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you even if you severely outclass them.:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is ignored if moving while using [[defensive fighting]]. :* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.:* Standing above an opponent improves your chance to hit and reduces the capacity of them to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.:* Take a look at the [[combat rating]] page for some tips on fighting. == Ranged attacks ==For details on ranged attacks, see [[archery]] and [[catapult]]s. * [[Throw]]ing == Damage Messages and Strength of Attacks==When you encounter an opponent, be it a venerable greenish scorpion or just a young starving dog, a successful strike will give you the following message: You '''<Type of Damage>''' adolescent starving wolf '''<Strength of your Blow>''' and '''<Result>''' it.  The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''.   The '''''Strength of your Blow''''' is how hard the hit itself is. The scale is: 1. Very Lightly 2. Lightly 3. Pretty Hard 4. Hard 5. Very Hard 6. Extremely Hard 7. Deadly Hard   The '''''Result''''' is the severity of the resulting wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the '''''Result''''' is there to tell you what the attack you just made really did to the enemy. == Guides == *[[PvP (Combat)]] ==Skills& Characteristics==* Fighting* [[Body]] > [[Body control]]* [[Mind]] > [[Mind speed]]===Subskills===* [[Aggressive fighting]]* [[Defensive fighting]]* [[Normal fighting]]* [[Shield bashing]]* [[Taunting]]* [[Weaponless fighting]] == [[Titles]] ==* Soldier at 50 skill* Mercenary at 70 skill* Knight/Amazon at 90 skill* Swift Death at 100 skill [[Category:Skills]][[Category:Fighting]][[Category:Babel/F]]
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