Difference between revisions of "Foraging"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]
  
'''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s. Eating this [[food]] directly (raw and uncooked) will solve [[starvation]], but it is more [[nutrition]]al when used in [[cooking]]. It is believed that a higher foraging skill increases the likelihood of finding something.
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== Description ==
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'''Foraging''' is the [[skill]] used when searching [[Resource nodes]] for a wide variety of [[resources]], including [[seeds]] and various food items.
  
As of 9th November 2010, you can "rummage" on rock or cliff tiles to find low quality iron rocks or shards which can be used to create low ql tools or items.
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== Notes ==
  
== Method ==
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* Foraging a node will deplete it, causing it to disappear.
* Right-click a grass tile
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* Resource nodes spawn randomly, and can take up to a few days for more to appear.
* Select "Nature > Forage".
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* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers.
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* Higher skill adds a flat value increasing the number of items you find. (see [[Resource nodes]] page)
 +
* You have a chance to obtain rare [[coin]] while botanizing.
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* Foraging can be done while mounted/driving a vehicle.  
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* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working
  
 
==Items==
 
==Items==
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|- valign=top
 
|- valign=top
 
|
 
|
===[[Berries]]===
 
* [[Blueberry]]
 
* [[Lingonberry]]
 
* [[Strawberries]]
 
||
 
===[[Herb]]s===
 
* [[Garlic]]
 
* [[Nettles]]
 
||
 
  
===[[Nut]]s===
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===[[Resources]]===
* [[Hazelnuts]]
 
||
 
===[[Vegetable]]s===
 
* [[Onion]]
 
||
 
===[[:Category:Resources|Resources]]===
 
 
* [[Branch]]
 
* [[Branch]]
* [[Iron Rocks]]
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* [[Berries]]
* [[Rock Shards]]
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* [[Cacao beans]]
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* [[Green coffee beans]]
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* [[Cotton]]
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* [[Egg]]
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* [[Feathers]]
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* [[Fish]]
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* [[Fishing hook]]
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* [[Flint]]
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* [[Gems]]
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* [[Gold lump]]s
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* [[Grub]]
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* [[Hops seedling]]
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* [[Ivy seedling]]
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* [[Iron Rock]]
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* [[Jewelry]]
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* Liquor barrels and bottles
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* [[Log]]s
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* [[Marble shard]]
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* [[Moss]]
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* [[Mushroom]]s
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* [[Nails]]
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* [[Nettles]]
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* [[Nuts]]
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* [[Ore]]
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* [[Pearl]]
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* [[Stone shards]]
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* [[Reed plants]]
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* [[Rock salt]]
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* [[Ropes]]
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* [[Sandstone shards]]
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* [[Seedlings]]
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* [[Seeds]] (crop)
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* [[Shafts]]
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* [[Silver lump]]
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* [[Slate shard]]
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* [[Sprouts]]
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* [[Square piece of cloth]]
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* [[Stone shard]]
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* [[Tea seeds]]
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* [[Wemp fibre]]
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* [[Wemp plants]]
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* [[Woad]]
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* [[Wood scrap]]
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* [[Shipbuilding resources]]
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* [[Wool]]
 
|}
 
|}
Sometimes you may get a [[botanizing]] item even when foraging.
 
  
== Messages ==
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== Messages while foraging ==
; "This area looks picked clean." : There is nothing to be found on the tile.
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{{event|inline|You've found all that you can here.}} There is nothing more to be foraged on the node. <br>
; "You find nothing edible." : There is nothing to be foraged, but you will find something botanizing.
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==Skills & Characteristics==
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* [[Nature]] > Foraging
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* [[Soul]] > [[Soul depth]]
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==Titles==
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*Forager at 50 skill
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*Plant Gatherer at 70 skill
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*Master of Plants at 90 skill
  
== Tips ==
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==Images==
* A grass tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
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<gallery heights=200px mode="packed-hover">
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
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File:Forage - botanize.jpg | A player foraging on a grass tile
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
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</gallery>
* Higher skill reduces the action timer and increases the average QL of the items found.
 
* Tree tiles cannot be foraged or botanized on.
 
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.
 
  
 
==See also==
 
==See also==
 
* [[Botanizing]]
 
* [[Botanizing]]
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* [[Node resources]]
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* [[Resource nodes]]
  
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[[Category:Skills]]
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[[Category:While_moving]]
 
[[Category:Babel/F]]
 
[[Category:Babel/F]]
[[Category:Skills]]
 

Latest revision as of 13:01, 21 January 2024

Main / Skills / Nature / Foraging

Description

Foraging is the skill used when searching Resource nodes for a wide variety of resources, including seeds and various food items.

Notes

  • Foraging a node will deplete it, causing it to disappear.
  • Resource nodes spawn randomly, and can take up to a few days for more to appear.
  • Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the Resource nodes page for more details on these modifiers.
  • Higher skill adds a flat value increasing the number of items you find. (see Resource nodes page)
  • You have a chance to obtain rare coin while botanizing.
  • Foraging can be done while mounted/driving a vehicle.
  • Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working

Items

Resources

Messages while foraging

You've found all that you can here. There is nothing more to be foraged on the node.

Skills & Characteristics

Titles

  • Forager at 50 skill
  • Plant Gatherer at 70 skill
  • Master of Plants at 90 skill

Images

See also