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Guides:Smithing Skill Tips

439 bytes added, 17:57, 11 March 2018
{{Guide}}
 
 
==Blacksmithing==
To train JSing it is best to begin with making bowls for initial skill. Bowls can be made of any metal, resulting in high resource availability. As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.
Eventually, presuming access to silver or gold ore, you can progress to creating armringsbracelets. These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.
Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt. You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings. While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.
==Locksmithing==
To raise lock smithing, you will need to make [[key form]] by using a key on clay.
'''You do not need to fire the clay mold!'''
For optimal skill gain, make sure the key is of low ql so that your success chance is around 50%.
After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]].
Having CoC cast on your small anvil will increase skill gain even further.
==Weapon smithing==
Make a few cauldrons to store the blades and knives. You can really maximize the capacity of your forge and your skill grinding efficiency this way as you can fit 100 items into each cauldron.
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time.
Then keep improving knives as your skill grows.
After you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles . It has been noted that improving a weapon head or blade often gives more skill than improving a full weapon.
More tips:
Use sleep bonus, after login light forge . Type /fsleep to freeze your sleep bonus and logout, log in back when wait for the stuff in the forge will to be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) . Type /fsleep again to unfreeze your sleep bonus.
For improving try using lumps/tools with ql at most 20ql higher than improved item!
===Weapon heads smithing===
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5. Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.Large and medium maul heads give somewhat better skillgain but use up more lump.[[Category:Babel/SGuides]]
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