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Guides:The Little Things

18 bytes removed, 10:40, 24 May 2022
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→‎Running for Cover: fixing broken link to spirit templar
2) Deeded lands are great places to drag aggro trains to. Especially if no players are there. The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.
A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]
When a mob is engaged by NPCs, you can run around it and attack it from behind. Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log. In this case, you should switch your attack stance from normal (sword) to aggressive (axe). This way, you will earn fighting skill for aggressive without much risk.
4) Water is a good place to lose most aggro. Some swim though (like bears and crocodiles) and water doesn't work as well on them.
5) Always carry water with you. Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]]. Do your best to stay hydrated. This will allow your stamina to regenerate quickly. If possible, get [[juice]] or [[wine]]. They are a must for PVP, and can be very useful in PVE.
6) Travel light. If you forage, eat the berries and nuts as you go. [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight. Don't pick up [[meat]], either, unless you have a bowl or two to cook it in. [[fur|Furs]] aren't worth much, either, unless you are building a bed. [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy. Leave them alone unless you are ready to make [[leather]]. Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them. Cotton is better for healing, but you won't get much until your foraging skill goes above 10. You have to decide whether to pick the seeds or keep it to use.
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