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Guides:The Little Things

3,119 bytes added, 10:40, 24 May 2022
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→‎Running for Cover: fixing broken link to spirit templar
{{Guide}}
 
 
Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them. This article is to help you keep from getting so frustrated by these little things.
First, hopefully before you get into combat, equip your character. This should be the very first thing you do after logging in or reviving after dying.
1) :# Open your inventory. 2) :# Open your character window. You can do this by using the menu or by double clicking on your health/stamina/food/water bar.:# Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.:# Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.
3) Drag Now that your short sword to your right handweapon and shield are equipped, or right click on you can enter combat. [[fighting|Fighting]] covers this rather well. This also points up the sword difference between equipping and choose '''Equip'''.activating (see "Activate a tool" further down)
4You can use right click - equip to wear armor and jewelry (when you get it) Drag your shield to your left arm. If you have pairs (boots, gloves, sleeves, rings, or etc) you can right click on the shield stack in your inventory, choose equip, and choose '''Equip'''both will equip.
Now that As a noob, there aren't many mobs you can kill - even rats can be too tough. It is usually better to run, get the guards on it, then turn and fight. But what can you kill, when your weapon and shield skills are equippedso low? *[[Wild_cat|Wild cat]] as long as it is Young, you can enter combatAdolescent, or Mature. Aged and Old may be possible, but those with [[fightingAnimal_conditions|Fightingconditions]] covers this rather wellshould be avoided.  *[[Large_rat|Large Rat]] same as Wild cat. *[[Pheasant]], [[Rooster]], [[Hen]], [[Chicken]], and [[Pig]] are generally easier than Wild cats and Large rats, but watch for those conditions! This also points up the difference between equipping Also, make sure you are armed! Even with good fight skill, they are tough opponents when unarmed and activating (see "Activate a tool" further down)unarmored.
You can use right click - equip to wear armor and jewelry (when you get it). If you have pairs (boots*[[Foal]], gloves[[Deer]], sleeves[[Calf]], rings, etc) you can right click on and [[Cow]] are about the stack in your inventory, choose equip, same as Large rats and both will equipWild cats.
== Healing ==
To heal a wound, you can:
1) Bind * Bandage it by using [[cotton]] on it, if you have any. [[Rags]] work as well. These This will sometimes usually lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed. It does not work as well on bruises or burns.
2) * Use a [[healing cover]] on it. Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments. There are several levels of potency. Be sure to read up on them before making and using them.
3) * Use [[farmer's salve]] on it. Farmer's salve only works on bruises, poison, and internal wounds.
4) * Get a [[Priest|priest ]] to [[:Category:Healing spells|heal ]] you.
== Running for Cover ==
2) Deeded lands are great places to drag aggro trains to. Especially if no players are there. The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.
A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]
When a mob is engaged by NPCs, you can run around it and attack it from behind. Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log. In this case, you should switch your attack stance from normal (sword) to aggressive (axe). This way, you will earn fighting skill for aggressive without much risk.
4) Water is a good place to lose most aggro. Some swim though (like bears and crocodiles) and water doesn't work as well on them.
5) Always carry water with you. Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]]. Do your best to stay hydrated. This will allow your stamina to regenerate quickly. If possible, get [[juice]] or [[wine]]. They are a must for PVP, and can be very useful in PVE.
6) Travel light. If you forage, eat the berries and nuts as you go. [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight. Don't pick up [[meat]], either, unless you have a bowl or two to cook it in. [[fur|Furs]] aren't worth much, either, unless you are building a bed. [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy. Leave them alone unless you are ready to make [[leather]]. Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them. Cotton is better for healing, but you won't get much until your foraging skill goes above 10. You have to decide whether to pick the seeds or keep it to use.
One of the first things recommended for any new player to do is to make (at least one) clay jar(s). One is adequate and will hold enough water for personal use over a few game days. First, though, you have to:
1) :# Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary. At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.:# Make a [[Clay jar]]. You might as well make a [[Clay bowl]] too. Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window). You will probably not be completely successful on the first try. This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon. If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.:## If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).<br />Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.:## Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).<br />Apply it by right clicking the [[Clay jar]] and selecting "Mold" or "Water" if the tool is water.:## Repeat the process with the suggested tool until the item is no longer unfinished.:# You will need to start a [[campfire]] (or use a [[forge]]). To start a campfire::## Cut down a tree (not a fruit tree, you won't get enough wood).<br />Activate the hatchet, right click a tree tile, and select "Chop Down," just like the tutorial.<br />You will probably have to take several chops at it.:## Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select "Chop up.":## Make something from a log. I suggest [[Planks]] as you will need more later.<br />Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]<br />(see "Activate a Tool" above).:## Activate your [[steel and flint]].<br />Right click one of the [[kindling]] you just made and select "Make Container > campfire."<br />If it fails, continue lighting [[kindling]] until you get a [[campfire]].<br />You need at least 1.50 kindling to start a campfire, so make more if you need to.<br />You can also combine kindling like you can wood scraps.:# Put a log in the campfire. Activate the log you want to burn. Right click the campfire, select "Burn." You can also add some [[wood scraps]] too.:# Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select "Open," and drag the clay jars and bowls into it). You can fire several at a time.:# Once they turn pinkish red (terra cotta) they are done. If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire. Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.:# Take the [[Pottery jar]](s) to a water source.:# Activate a [[Pottery jar]], right click the water source:## For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.:## If it is a [[well]], [[fountain]], or some other container you will have to "Open" it first. <br />Right click on the water in the container and select '''Fill'''.
2) Make a [[Clay jar]]. You might as well make a [[Clay bowl]] too. Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window). You will probably not be completely successful on the first try. This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon. Voila! If you do succeed, the icon for the clay A filled water jar or bowl will be the same color as the clay icon.!
2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested). Make the tool required (you probably won't have it - check [[clay shapersmall barrel|Small barrels]] or [[spatula]]) if you need toare also great for storing water, and useful for smithing.
2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]). Apply it by right clicking the [[Clay jar]] and selecting "Mold" or "Water" if the tool is water.==Ride that horse!==
2Horses are great for getting around.3) Repeat the process with the suggested tool until the item is no longer unfinished They are even better for fighting. That irritating slowdown you get because you are hurting? It doesn't affect you while on horseback. That makes it easier for you to run off and heal up.
3) You will The first thing you need for a horse is a place to start a [[campfire]] (keep it. A fenced in area with trees or use a [[forge]])grass works fine. To start a campfire:4 tiles per horse is usually enough.
3Next, you will need a rope.1) Cut down a tree (not a fruit tree Ropes are easy to make, but require [[wemp fibre]]. If you wondon't get enough wood)have any, you will need to forage/grow some [[wemp]]. Activate the hatchet Then, right click you need to make a tree tile, [[rope tool]] and select "Chop Downmake [[rope]]s. Or," just like you could go to the tutorial. You will probably have to take several chops at itnearest market and buy a couple.
3Now, you need to go horse hunting.2) Chop up the tree Horses spawn on steppe, so you will usually find some there. They often migrate to forests, though, again just like for the tutorial; activate the hatchetgrass. So, right click the downed treekeep an eye out when you get close to steppe, and select "Chop upsearch nearby forests if you don't find any on the steppe."
3.3) Make something from Try to find a logmature or aged horse. I suggest [[Planks]] as you will need more laterOld, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding. Cut up the whole log - for the fire, we Old and venerable because they are needing the [[wood scraps]] getting too old (venerable parents have a chance to make give their offspring [[kindlinganimal husbandry|deformities]] (see "Activate a Tool" above). Adolescent horses because they can't breed yet.
3.4) Activate your [[steel and flint]]. Right Once you find a horse, activate the rope, right click one of the [[kindling]] you just made on it, and select "Make Container > campfireLead." If it failsyou BC (body control) is over 21, continue lighting [[kindling]] until you get a [[campfire]]can right click on it again and select Ride. You need at least 1.50 kindling Repeat as necessary to start a campfireuse all your ropes (if you are riding, so make more if the rope you need used to. You can also combine kindling like you can wood scrapslead your mount is free to lead another animal).
4) Put a log in the campfire. Activate the log Now you want to burn. Right click the campfire, select "Burn." You can also add some [[wood scraps]] too. 5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select "Open," and drag the clay jars and bowls into 've done it). ! You can fire several at a time. 6) Once they turn pinkish red (terra cotta) they are done. If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire. Their description will be [[Pottery jar]] or [[Pottery bowl]] as well. 7) Take the [[Pottery jar]](s) to a water source. 8) Activate a [[Pottery jar]], right click the water source  8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.  8.2) If it is a [[well]], [[fountain]], or some other container you will have to "Open" it first. Right click on the water in the container and select '''Fill'''.  Voila! A filled water jarve started your own horse farm[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.
==Village Etiquette==
'''2) New members may only use designated Bulk Storage Bins (BSBs).''' One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL). Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL). Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it. Unfortunately, doing so degrades the QL of all the oak logs in the BSB. If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.''' This one is a bit onerus. It may make you feel like a slave. However, each of these improves the new player's basic characteristics(right click on a characteristic and choose What's This? at the bottom). One may even notice that as they grind out these menial chores the quality of the resources improves. Even dirt has a QL (how weird is that?). Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.''' You may not believe this, but this one is as much for your own protection as it is to protect village resources. New players don't have much in the way of fight skills, weapon skills, or characteristics. Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use). Practice dolls are good for fight skills and weapon skills. Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet). Only deer and partridges can be called easy, and even they can kill you early on. More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full. Do try to get a [[Butchering knife]] before doing so. [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.
[[Category:Guides]]
 
==Voice Chat Rules==
 
Many villages and alliances that have voice chat also have some rules that go with using it. Much like the village rules discussed above, villagers establish sets of rules because they work, not because they like making onerous rules.
 
'''1) Chat has a designated speaker (usually in force during raids or PVP events). Only that speaker should be talking in chat unless they ask you a direct question.''' Comms discipline is very important on a raid. Otherwise, voice tends to get chaotic, with several people yelling at each other at once. The key is being able to trust your raid leader and the designated speaker (also called a "caller").
 
''This is still a work in progress''
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