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Guides:The Little Things

908 bytes added, 16:11, 18 December 2013
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4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.
Now that your weapon and shield are equipped, you can enter combat. [[fighting|Fighting]] covers this rather well. This also points up the difference between equipping and activating (see "Activate a tool" further down)
You can use right click - equip to wear armor and jewelry (when you get it). If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.
== Healing ==
After combat (with mobs or the terrain) you probably have some wounds. Open your character window. In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box). This will bring up the wounds view, showing a skeleton. If you are healthy, no wounds, the outline around the skeleton will be clear. If you have wounds, it will be shaded in, according to how badly wounded you are. Click Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.
To heal a wound, you can:
As a noob, you'll have to run. A lot. So here are a few tips, most obvious saved for last:
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type "help" in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance. They'll even let you loot the corpse. Isn't that special? If it's on a hill, the 20 tile range may be extended. "Help" or "Guards!" are good to quick-key. Open the console (F1) and type ''bind 0 "say Guards!"'' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).
2) Deeded lands are great places to drag aggro trains to. Especially if no players are there. The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.
3) Fence gates and gatehouses are great too, if they will open for you. You can go in, and whatever is chasing you (usually) can't. Trolls can, though, and they will even go through locked doors and gates.
4) Water is a good place to lose most aggro. Some swim though (like bearsand crocodiles) and water doesn't work as well on them.
5) Always carry water with you. Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]]. Do your best to stay hydrated. This will allow your stamina to regenerate quickly. If possible, get [[juice]] or [[wine]]. They are a must for PVP, and can be very useful in PVE.
6) Travel light. If you forage, eat the berries and nuts as you go. [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight. Don't pick up [[meat]], either, unless you have a bowl or two to cook it in. [[fur|Furs]] aren't worth much, either, unless you are building a bed. [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy. Leave them alone unless you are ready to make [[leather]]. Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them. Cotton is better for healing, but you won't get much until your foraging skill goes above 10. You have to decide whether to pick the seeds or keep it to use.
7) Watch your [[stamina]]. Low stamina will get you killed even if you are an experienced fighter. Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.
== Backpack ==
Equip your backpack to your torso. You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip. There! Now you can carry more. It doesn't do that much good until you equip it. This wiki also covers other less intuitive uses of backpacks, mainly in crafting. The status bar also shows your backpack (and quiver) if equipped. You can open it from this icon as well (so you don't have to open the character sheet to access the backpack). Note that Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.
== [[Toolbelt]] ==
Really useful once equipped to your waist (belt icon); right click - equip. The slots available are dependent on its quality (quality/10 rounded down). These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting "1"
== Activate a tool ==
Double click a saw
Select a log
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)Right click on the selection, choose "Create> Weapons> plank" Or select the stack placeholder to automatically get the first 3 items in the stack.
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gainafter 30. Watch your stamina though, some actions will use it up. Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.
== Butcher that corpse ==
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine. The activated one can be highlighted or not.
 
Combining will average the item's quality, so avoid combining high quality materials with low quality!
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary. At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.
2) Make a [[Clay jar]]. You might as well make a [[Clay bowl]] too. Using your character window(equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window). You will probably not be completely successful on the first try. This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon. If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.
2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).
Apply it by right clicking the [[Clay jar]] and selecting "Mold" or "Water" if the tool is water.
2.3) Repeat the process with the suggested tool until the work item is finishedno longer unfinished.
3) You will need to start a [[campfire]] (or use a [[forge]]). To start a campfire:
(see "Activate a Tool" above).
3.4) Activate your [[steel and flint and steel]].
Right click one of the [[kindling]] you just made and select "Make Container > campfire."
If it fails, continue lighting [[kindling]] until you get a [[campfire]].
You can also combine kindling like you can wood scraps.
4) Put a log in the campfire. You can do this Activate the tutorial way or right log you want to burn. Right click the campfire, select "Open,Burn." and drag a log into it (it will burn eventually). You can also add some [[wood scraps]] too.
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select "Open," and drag the clay jars and bowls into it). You can fire several at a time.
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