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Guides:Tips for Skills

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Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.
'''ImprovingAltars''' - Having Working within the best tools and raw materials [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(resourcesdess) you ]] can get your claws on is bestadd some bonus gain to certain skills. In additionMost skills and crafts require one to be standing still, finding the one item in the skill that uses the least amount of raw materials for improving is desirableso it cannot hurt to have an [[altar]] nearby.
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.
'''Enchantments''' - [[Circle of Cunningcunning]] (CoC) and is extremely helpful since it provides increased skillgain. It's not advisable to use [[Wind of Ages]] on your tools when you're working to increase you skills as it results in reduced skillgain. '''Improving''' - Having the best (WoAhigh QL) are both extremely helpfultools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable. '''Nutrition''' - At the very least, your nutrition should be higher than 40%. Anything less than that will result in decreased skillgain. You receive a 1% skillgain bonus at 60% nutrition and the bonus increases to 5% as you reach maximum nutrition. For blacklighters, except where specifically noted otherwiseit's best if you can do your work while standing on a mycelium tile. You will passively regain lost hunger and nutrition from mycelium tiles. Full nutrition can be achieved by sacrificing rare items to your chosen diety. This applies to all four gods.
'''AltarsSleep Bonus''' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] You can add some use this bonus gain at anytime to certain skillsincrease your skillgain while it's activated. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearbyYou can accumulate sleep bonus by logging off in a bed or by consuming a sleep powder.
==Blacksmithing==
To get started, it's best to have a forge of decent (50+) QL. The reason for having a good forge is that the higher QL a forge has, the longer it will stay lit. It will also heat items up faster.
In order to practice blacksmithing and it's subsequent skills, you will need the following tools: whetstone, hammer, pelt, and water (usually in a barrel).You will also want can only improve items to the QL of your tools and resources. This is why it's important to have the best (high QL) tools and resources you can get your hands on. You can only improve items to the QL of your tools and resources.
What I find handy, when working to increase this skill, is to make multiple copies of an item and work on them all simultaneously. It's best to have an item for each queue slot that you have access to. For example to start off, you'll want three items to work on. 20-29.99 mind logic allows you to have three actions queued. When you reach 30 mind logic it would be beneficial to work on four items.
Copied to [[Smithing Guide]]
To train JSing this skill it is best to begin with by making bowls for initial skill. Bowls can be made of any metal, resulting in high resource availability. As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain. Eventually, presuming that you have access to silver or gold ore, you can progress to creating armrings. These have a relatively high creation chance for low-skill Jewelrysmiths, and less skilled jewelrysmiths. They are also worth a pretty penny to traders. Their The downside to armrings is that since they weigh 0.30 30kg each. Therefore, they consume a lot of gold lump per imp attempt. You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings. While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.
==Carpentry==
Copied to [[Carpentry Guide]]
To The best way to raise [[carpentry]] the best way is by building [[Wooden house|houses]] or grinding . Working to increase the sub skills like [[fine carpentry]], [[bowyery]], [[fletching]] , and [[ship building]] also increase the parent skill [[carpentry]].
DonYou't use ll need the following tools for the [[Wind of Agescarpentry]] on your [[skill family: hammer/mallet]] when you're building, as it results in reduced skillgainpelt, carving knife, and a file.
For help in building houses, it is strongly recommended that you visit [[Build Househouse]] guide.
==Digging/Terraforming==
==Fighting==
 
copied to page [[Fighting Guide]]
There's two ways to train fighting, the safe way and the dangerous way:
==Woodcutting==
Copied to [[Guides:Woodcutting Guide|Woodcutting Guide]]
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers). If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.
# Using a [[needle]], [[scissors]], and your highest QL strings from the remaining 25% of your strings of cloth, improve the glove until it is around QL 10 or is finished.
# Repeat until you have no cloth left.
 
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