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Lockpicking

1,501 bytes added, 14:20, 4 March 2022
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Skills pages update
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.
== Usage Notes ==* When you pick open a chestor a boat, you will receive the lock in your inventory (not the key) and the chest it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.*Successfully lockpicking an already unlocked gate or door will reset the lock.*On each attempt, regardless of fail or success, you will either break or damage the lock picks. *The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, container rarity, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.*High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.* There is a 10-minute cooldown between skill gains.* Approximately 30 lockpicking is needed to be considered capable.* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.* To make lock picks you need a minimum of 25 [[The curve|effective]] skill in [[locksmithing]].* Lockpicking timers will become shorter as you level and will be 24 seconds at full stamina minimum.* House doors that have been picked open may be relocked before ten minutes pass by the writ holder. This is done by unlocking all doors, then relocking them in the writ settings. == Lockpicking on Freedom ==  '''Note : It is expressly against the Freedom rules to pick the lock of anything that you do not own. ''' '''However, none of these rules or limitation are applicable to Chaos'''
On each attempt, regardless Lockpicking is strictly prohibited unless you have ownership of fail or successthe container/gate you're lock picking, you will either break IE a chest on your deed or damage the lock picksa gate on your deed.
The success rate of lockpicking Lockpicking abandoned chests that do not belong to you is effected by the quality of the lock picks, the lockpicking skill, and for still a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breakingbannable offense.
High == Lock quality locks will prevent any lockpicking attempt with lock picks that are approximately more than =={| border="0" cellpadding="3" cellspacing="0"! Lock Description !! QL range|-| Very poor || 1 - 9.99|-| Poor || 10 - 19.99|-| Below average || 20 ql lower- 29.99|-| Okay || 30 - 39.99|-| Above average || 40 - 49.99|-| Pretty good || 50 - 59.99|-| Good || 60 - 69.99|-| Very good || 70 - 79.99|-| Exceptional || 80 - 89.99|-| Fantastic || 90 - 99.99|}
== Notes Skills & Characteristics==* To gain lockpicking skill you need a lock picks.[[Thievery]] > Lockpicking* To make lock picks you need a minimum of 25 skill in [[locksmithingBody]] > [[Body control]].* You gain more skill if there are guards close-by that may object to your lockpicking.[[Mind]] > [[Mind logic]]
== [[Titles]] ==
* Lock Breaker at 50 skill
* Safe Cracker at 70 skill
* Vault Smasher Shadow at 90 skill
[[Category:Skills]]
[[Category:Babel/L]]
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