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Mining

3,797 bytes added, 20 April
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Cannot expand a mine opening that has a mine door attached.
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
== Overview ==[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]==== Description ===='''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine (Tunnel) == Characteristics gained ====Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''* Body / The first step is to make a '''mine entrance''' on the surface which may be done on any [[Body strengthcliff]], or [[Body staminarock tile]].*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. * Mind / '''You cannot [[Mind logicMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*When tuneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.* Soul / Tunel from outside will ever make a downgoing entrance 20 slope or more, even if there is a flat cave inside. Tunnel out from inside will only remove the rock walls without changing the ground level.*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[Soul strengthstone shards]]are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!** It is not possible to create an opening next to an opening that has a mine door attached.
== Method Tunnel excavation ==There are several "modes" of Activate [[pickaxe]] '''miningright click''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxerock tile]], right-click the place to mine and select Mining -'''mining''' > (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least'''mine'''.
Because Wurm is not Mining a true 3D world, the cave layer is essentially wall inside of a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].* You may not mine upward out will remove that tile of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.* It is not possible takes 45 mining actions to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from produce the upper tunnel message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the lower tunneltile.
:'''Read More''': [[Wind * It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.* There are slight deviations in mine slopes (up to 3 "Slope") when a mine shaft progresses.This is based off Mining Skill.** skill less than 50, +-3** skill =50, variance is +-2** skill =70, variance is +-1** skill = Opening 90+ no variance* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.* When connecting two mine ===The first step shafts, the direction of the mining is irrelevant; one floor will connect to make the other floor and ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a '''mine entrance''' pile on the surface which may be done ground on any the tile you're standing; this often includes items such as [[cliffsalt]] or and [[rock tilegem]]s, all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in.You would be buried alive}}
The == Mining resources==[[slopeOre]] of the is produced by mining metal ore [[tile bordervein]]s around the left and right found inside of the required entrance are an important factora mine. [[Marble]], [[slate]], [[rock salt vein|rock salt]], too shallow of an opening and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]] tile has about the entrance would be too steep to easily walk in and out same amount of. The slope on both sides should ideally be greater than 10 each to ensure that the entrance is easy to navigate. Poor tunnel slopes can be fixedshards as a regular rock tile, however, it is very difficultapproximately 50 shards.
: Activate *When an ore or shard vein is depleted a tunnel is created. However, a pickaxe vein can take several thousand actions to deplete, so it is advised to mine around ore and '''right click''' the rock or cliff, select '''Mining''' > '''Tunnel'''shard veins for tunneling purposes.
Each tunneling action has == Mining floors and ceiling ==*Mining the floor or ceiling of a chance to cave will not create a [[rock shard]]tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. After a number of '''Note that, as with [[rock shardsdigging]] are created, usually 9, these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You will soon create an entrancecannot reach the ceiling}} . (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will appearmatch up (providing you didn't mine up or down). A *You can fix slopes with [[rock shardconcrete]] : one concrete will raise one corner, the equivalent of 1 dirt or two later1 mine action.*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.*If you have raised the ceiling and an entrance try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be createdvery useful if used in the right way. '''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.
== Mine Up/Down ==* Tunnels can not be opened Mining up/down will create a slope of 20 or to the corresponding next level, if the north-west corner there is more than 4 dirts below [[Water#Water level|water level]].* You cannot another tunnel (see [[Mining#Surface_miningDropshaft|surface mineDropshaft]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.* You may create a mine entrance up to 3 tiles wide.** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.)
:'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]== Leveling ==Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. To see if a tile is flat, activate a pickaxe and hover over the tile (as long as you have at least 15 mining skill).
=== Tunnel excavation ===Mining Activate a pickaxe and '''right click''' the cave wall inside of a floor tile, select '''Mining''' > '''Level'''.*Will mine will remove that the highest corners and make the tile of rockflat. It takes anywhere from 45-50 mining actions to produce Activate [[concrete]] '''right click''' the message {{event|inline|The wall will break soon}} after which it takes an average of 5 actions corner to fully remove the tilebe raised select '''raise corner'''.
: Activate a pickaxe and '''right click''' The corner you are standing nearest will be raised, so make sure you are standing in the cave tile, select correct spot.'''Mining''' > '''Mine'''.* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will To raise corners [[concrete]] must be approximately 20.* There are slight deviations held in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea of "level" is actually between -1 and 1 slope.* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor inventory and ceilings will likewise connectactivated.* Each action One concrete will produce raise one rock shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as corner equivalent to 1 [[saltdirt]] and [[gem]]s, all of which are found randomly.* It is not possible Concrete can be used to create raise an exit from underwater cave tile as long as the inside if there tile is 25 [[dirt covering the planned exit, this must be fully uncovered and bare just as If ]]s deep or less; below that you were to create an entrance from the outside.** If the outside tile if covered by dirt while trying to mine out get the message : {{event|inline|The cave wall looks very unstable water is too deep and dirt flows inwould only dissolve the concrete. You would be buried alive}}
:== Surface mining ==Activate [[pickaxe]] and '''Read Moreright click''': [[Gem|Gemscliff]] | or [[Saltrock tile]], select '''Mining''' > '''Mine'''.
=== Ore Surface mining ===is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. [[Ore]] is produced by mining *To mine on ore [[vein]]s found inside the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a minetile to expose rock. ''' *When an ore vein mining into water the maximum depth permitted is depleted a tunnel is created -25 from the same as when mining rockwater level. However, a vein can *It may take several thousand one or more actions to deplete, so it is advised to mine around ore veins for tunneling purposeslower a single [[dirt]] level of [[rock]]. Shards may also be produced from *Border [[marbleslope]] and depth may be seen with a pickaxe activated just as with a [[slateshovel]] veins.*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.
: Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' > '''Mine'''.
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.
:'''Read More''': [[Prospecting]] | [[Ore]] === Floor and ceiling mining ===Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level.  : Activate a pickaxe and '''right click''' the floor or ceiling tile, select '''Mining''' > '''Mine'''.* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not. The ceiling will take the standard height.* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.* When mining the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. :Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining. :'''Read More''': [[Mining warnings|Mining Warnings]] | [[Concrete]] | [[Digging]] === Leveling ===Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. To see if a tile is flat simply activate a pickaxe and hover over the tile.: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.* In order to raise any corners [[concrete]] must be held in the inventory. :'''Read More''': [[Concrete]]  === Surface mining ===Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -24 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' > '''Mine'''. It may take one or more actions to lower a single dirt level of rock. Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].:Slope reduction: {{event|inline|You mine some rock stone shards.}}
:No reduction: {{event|inline|You chip away at the rock.}}
:== Mine doors ==You can limit access to your mine with the use of a '''Read more''': [[Surface mining]] | [[Digging]] | [[Slopemine door]]'''. Several types of mine doors are available.
== Other information ===== Mine doors ===You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available. Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' NOT protect mine doors.'''
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.
:'''Read More''': [[Mine door|Mine Doors]]=== Dropshaft ===Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversabletraveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallowYou hear falling rocks from the other side of the wall. A dangerous deep shaft could will probably emerge.}}
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.:Proceed with caution as these are very hard, often impossible, to modify once created.
:'''Read MoreProceed with caution as these are very hard, often impossible, to modify once created.''': *Collapsing a dropshaft tile with the [[ClimbingStrongwall]] | spell or a [[Damageshaker orb]]will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
=== Cave-ins ===Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated. A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated. *A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. '''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' *Ore veins are considered similar to reinforced walls for purposes of stability.* The chance that a tile is replaced with a vein or shard other than rock is extremely low.* You also have the option to manually cave in mine tiles using the spell [[Strongwall]] and or using a [[shaker orb]] which can be bought from a trader for 5 4 silver and is a one time use item.
:'''Read More''': [[Support Beam]] | [[Strongwall]] | [[shaker orb|Shaker Orb]]== Skillgain ==
== Skillgain =='''Ore Difficulty'''Different ore veins have different difficulties. *The easiest is mining plain rockor [[zinc]], followed by [[iron vein]]s and [[copper tin vein]]s. *The hardest are silver and gold. '''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-productshard. '''
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.
'''Note''': In order to gain skill from a mining action the by ‑product has to be anywhere in between 1.01 and 39.99 quality range.
'''Note''': All tests were done with a 25ql pickaxe.
| [[Rock]], [[Zinc vein|Zinc]] || 1-25
|-
| [[Iron vein|Iron]], [[Rock salt]] || 25-35
|-
| [[Tin vein|Tin]] || 35-50
| [[Silver vein|Silver]] || 75-90
|-
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+
|-
|+ Optimal Skill Gain
'''Optimal Pickaxe Selection for Skill Gain'''
 
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining. You can use the formula:
 
'''(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>'''
:'''Read More''': [[Mining guide]] Plug in the variables you know, and solve for the remaining variable. {| [[Prospecting]] class="wikitable"| [[Ores]]-! Ore type !! Difficulty|-| Stone || 2|-| Zinc || 2|-| Iron || 3|-| Tin || 10|-| Copper || 20|-| Slate || 20|-| Lead || 20|-| Rock salt || 30 |-| Silver || 35|-| Gold || 40|-| Reinforced || 40|-| Marble || 40|-| Sandstone || 45|-|}
== Resources ==
! Tile type !! Mining By-Products
|-
| [[Rock]] || [[Rock ShardsStone shards]]
|-
| [[Rock salt vein]] || [[Rock salt|Rock salt shards]]|- | [[Slate]] || [[Slate shards|Slate Shards]]
|-
| [[Sandstonevein]] || [[Sandstone Shardsshards]]
|-
| [[Marble wallvein|Marble]] || [[Marble shards|Marble Shards]]
|-
| [[Iron Veinvein]] || [[Iron Oreore]]
|-
| [[Copper Veinvein]] || [[Copper Oreore]]
|-
| [[Tin Veinvein]] || [[Tin Oreore]]
|-
| [[Zinc Veinvein]] || [[Zinc Oreore]]
|-
| [[Lead Veinvein]] || [[Lead Oreore]]
|-
| [[Silver Veinvein]] || [[Silver Oreore]]
|-
| [[Gold Veinvein]] || [[Gold Oreore]]
|+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
== Notes ==*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that:'''Read More''': <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[water]] table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[ProspectingEpic]] | servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers. ==Mining Warning Messages==See: [[ResourcesMining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill == Notes ==* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining warnings]] for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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