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Rare item

214 bytes added, 02:45, 4 February 2013
m
updated for new rare template
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.
A "drum-roll" and visual cue appears when your chance to create or generate a rare item arises. Fishing The visual cue is one exception to this; there may be othersa green halo which will surround the border of the screen, lasting a fraction of a second.
When rare items were introduced players were told "You get approximately 1 chance of 50% each hour to create a rare item." What this actually means to game play is unknown. The odds of creating a rare seem to be much higher than improving an item and making it rare.
*All types of item can become 'rare', but not all of them have advantages coded for them.
*Using rare small iron nails does not create a rare wooden fence.
*Fishing appears to be one of the only item generating action which does not have a rare association; meaning rare fish cannot be created. {{citation needed}}
==External Links==
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]
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