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Road

105 bytes removed, 19:53, 14 May 2014
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==Description==
Road construction is very important in Wurm, it lets you go places - fast. You could make simple paths out of [[dirt]] and [[packed dirt]] tiles, but those get quickly overtaken by [[grass]] and [[trees]]. [[Sand]] lasts longer, but is slow to walk on. On a [[Paving|paved]] road you can reach speeds up to 17.31 28 km/h, compared to the 11 km/h on grass and less than half of that on sand. That in combination with finding your way around - which many seem to have trouble with in Wurm - makes it pretty obvious that roads are a good thing to have.
==Levelling==
To make a road level to walk on, so that it does not [[slope]] to one side, stand on the higher of the two sides and examine the tile border that crosses the road to the lower side. You will need to do some combination of [[digging]] the higher side and dropping dirt on the lower side to bring it to "this slope is level".
In normal grassy areas, it may be possible to simply choose '''[[Flattening|Flatten]]''' on each tile as you walk along the roadsite, you will want to do this before paving as paved tiles cannot be flattened. But However, this often does not work because of [[rock]], uneven numbers of dirt, lack of dirt in your inventory or low digging skill. A player with a higher digging skill may also flatten paved tiles of any type, provided they are not too close to a [[building]], [[Stone wall|wall]] or [[fence]] or on [[Deed|deeded]] land where they do not have permission. The dig & dump method however will always work, unless there is something preventing dirt from being dropped. It may also be possible that a road has to be placed near a 30+ slope, in which case it is better to [[Guides/FlatRaising|flat-raise]] to level your tile because any dirt dropped will slide down.
When using flatten, one may find it handy to 'stop' the flatten action once the slope hits the desired value, instead of allowing the entire flatten to take place. This can make evening out slopes along a hill much faster.
One-tile wide roads are usually sufficient. For heavily used [[highway]]s wider designs have been used, for instance to make it easier to guide your horse or cart on auto-run.
As for paving material, [[gravel]] roads are easiest to make, because they only require one [[rock shard]] per tile to pave. However, they are slower to travel than [[cobblestone]], [[stone slabs]], [[marble slabs]] or [[stone slate slabs]].
Cobblestone and stone slabs are equally fast, up to 17.31 km/h walking speed. But [[stone brick]]s for cobblestone take much less raw material and effort to create than slabs.
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