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Scenarios

585 bytes removed, 17:06, 22 August 2023
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 
 
== Scenario description ==
Scenarios are only active on the [[epic]] servers.
On [[Astrology:Valrei(moon)|Valrei]], the [[gods | deities]] compete for a number of rare items. One such competition is a scenario. When a deity has found the number of items required to win the scenario (usually half) and brought them to the target location, the scenario is won and ends.
The god will then give your side bonuses or the enemy sides penalties. These bonuses and penalties can be terraforming events, volcanos, meteors, skill bonuses etc.
On a normal hexagon a deity will move once every 3 days if not assisted by players. The deity will move when the move timer is up, and doing more than one mission will reduce the time to move. There are slow and trap tiles that will increase movement timer, and trap tiles may cost the deity some vitality.
A deity will give the players [[mission]]s that they can complete to help the deity. Two missions are required to be finished for a deity to recieve receive help. Doing missions may give the deity a small strength or vitality buff as well.
The missions are designed to be performed by a number of players based on the current active “base kingdom” (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.
== Spell effect bonuses ==
Deites Deities will give out certain spell effects when they have received help. They can also remove these spell effects from the opposing gods. These are based on your kingdom's deity, not the religion you follow.
* Spirit Stamina: Stamina regain is faster
* Jackal is the ally of Magranon. He’s a trickster and apparently looks quite a bit like a Jackal. Jackal is also a moon you can see from ingame.
* The Deathcrawler is an undead creature who looks like a giant crayfish with a mummified human-like head.
* The Dirtmaw Giant is a slobbering, aggressive giant whos whose main goal in life is to trample things and keep his plains flat.
* Walnut is also called the Treekeeper. His home holds a cherrytree whose berries give the power of immortality, which is what gives him his nickname.
* Pharmakos, aka The Expelled, is the ally of Libila. He is a tall, pale creature with parchment-like skin who spends his time with alchemy and mystical experiments.
Source tokens can be collected by the deities to boost their attacks on other deities
== Player demigods ==When a deity wins a scenario there’s a chance that he receives cherries that the spirits have stolen from the Treekeeper. This means that a player may receive the possibility to become immortal. First the player becomes a demigod. He will become an ally to his deity and protect a random square. If the demigod survives long enough for the same deity to win again and have the luck to receive more cherries, he will become a full deity with a religion of his own for other players to join. The religion receives a totally random set of spells from the existing ones. Also, when that happens the deity will start moving around freely on Valrei in the hunt for collectibles.  [[Category:Game mechanics]]
[[Category:Babel/S]]
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