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Sixth sense

655 bytes added, 16:40, 4 January 2021
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[[:Category:ReligionCDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''Sixth Sense{{PAGENAME}}'''
{{Spell|image=sixth sense.png|faith=6|favor=15|difficulty=Description20|target=Creature|castingtime=10|god=[[Vynora]], [[Magranon]], [[Fo]]You will now detect hidden dangers.}}
Used to == Description ==''"You will now detect traps. Little of this is known, howeverhidden dangers."''
===Method===# Activate your [[Gods]] [[channeling]] itemLasts roughly 2.5 minutes per power, and right-click a personwhen it wears off you will get this event. Select Spells/[[Sixth Sense]]
''"You are no longer affected by Sixth sense."''
 
It is known to alert the affected to the presence of traps in the immediate vicinity (1-2 tiles). It does so by an orange 'TRAP!' message displayed in event. No further information on the trap is divulged. Can be cast on all creatures, but is known only to have an effect on humans.
 
Sixth sense yields little [[channeling]] skillgain on successful casts at nearly any skill level, and is a poor choice for skilling priests accordingly.
 
== Method ==
# [[Activate]] a [[statuette]] of your god
# Right-click a person
# Select ''Spells'' > ''Sixth Sense''
 
[[Category:Buff spells]]
[[Category:Fo spells]]
[[Category:Magranon spells]]
[[Category:Vynora spells]]
[[Category:Spells]]
[[Category:Vynora spells]]
[[Category:Fo Spells]]
[[Category:Magranon Spells]]
[[Category:Libila Spells]]
[[Category:Babel/S]]
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