Difference between revisions of "Template:ItemBoxMulti"

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m (Add Categorization of Second / Third skills passed)
m (Add Archaeology creation method)
 
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}}
 
}}
 
|-
 
|-
! class="infobox-header-row" | Creation
+
! class="infobox-header-row" | {{#if:{{{creation2|}}}|Creation Methods|Creation}}
 
|-
 
|-
 
|
 
|
 
{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
 
{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
 
     |{{#switch: {{lc:{{{creation}}}}}
 
     |{{#switch: {{lc:{{{creation}}}}}
     | no = This item cannot be crafted.
+
     | no = * This item cannot be crafted
     | farm = Obtained through [[farming|harvesting]].
+
    | arch = * Restored through [[Archaeology]]
     | forage = Obtained through [[foraging]].
+
    | archaeology = * Restored through [[Archaeology]]
     | botanize = Obtained through [[botanizing]].
+
     | farm = * Collected by [[farming|harvesting]]
     | pick = Obtained through picking from a Pottery planter.
+
    | farming = * Collected by [[farming|harvesting]]
     | fish = Obtained through [[fishing]].
+
    | forage = * Found by [[Foraging]]
     | mine = Obtained through [[mining]].
+
    | foraging = * Found by [[Foraging]]
     | wood = Obtained through [[woodcutting]].
+
    | botanize = * Found by [[Botanizing]]
     | dig = Obtained through [[digging]].
+
    | botanizing = * Found by [[Botanizing]]
     | butchering = Obtained through [[butchering]].
+
    | pick = * Picked from a tree, bush, planter or trellis
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.
+
    | picking = * Picked from a tree, bush, planter or trellis
* Cook in a [[:Category:Fire_sources|fire]].
+
    | fish = * Caught by [[Fishing]]
     | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain.
+
    | fishing = * Caught by [[Fishing]]
     | #default = {{{creation}}}
+
    | mine = * Extracted by [[Mining]]
     }}
+
    | mining = * Extracted by [[Mining]]
 +
    | wood = * Created by [[Woodcutting]]
 +
    | woodcutting = * Created by [[Woodcutting]]
 +
    | dig = * Obtained through [[Digging]]
 +
    | digging = * Obtained through [[Digging]]
 +
    | butcher = * Extracted through [[Butchering]]
 +
    | butchering = * Extracted through [[Butchering]]
 +
    | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
    | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
    | unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
 +
    | #default = * {{{creation}}}
 +
    }}{{#if:{{{creation2|}}}
 +
    |{{#switch: {{lc:{{{creation2}}}}}
 +
    | arch = * Restored through [[Archaeology]]
 +
    | archaeology = * Restored through [[Archaeology]]
 +
    | farm = * Collected by [[farming|harvesting]]
 +
    | farming = * Collected by [[farming|harvesting]]
 +
     | forage = * Found by [[Foraging]]
 +
    | foraging = * Found by [[Foraging]]
 +
    | botanize = * Found by [[Botanizing]]
 +
    | botanizing = * Found by [[Botanizing]]
 +
    | pick = * Picked from a tree, bush, planter or trellis
 +
    | picking = * Picked from a tree, bush, planter or trellis
 +
    | fish = * Caught by [[Fishing]]
 +
    | fishing = * Caught by [[Fishing]]
 +
    | mine = * Extracted by [[Mining]]
 +
    | mining = * Extracted by [[Mining]]
 +
    | wood = * Created by [[Woodcutting]]
 +
    | woodcutting = * Created by [[Woodcutting]]
 +
    | dig = * Obtained through [[Digging]]
 +
    | digging = * Obtained through [[Digging]]
 +
    | butcher = * Extracted through [[Butchering]]
 +
    | butchering = * Extracted through [[Butchering]]
 +
    | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
    | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
    | unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
 +
    | #default = * {{{creation2}}}
 +
    }}}}{{#if:{{{creation3|}}}
 +
    |{{#switch: {{lc:{{{creation3}}}}}
 +
    | arch = * Restored through [[Archaeology]]
 +
    | archaeology = * Restored through [[Archaeology]]
 +
    | farm = * Collected by [[farming|harvesting]]
 +
    | farming = * Collected by [[farming|harvesting]]
 +
    | forage = * Found by [[Foraging]]
 +
    | foraging = * Found by [[Foraging]]
 +
     | botanize = * Found by [[Botanizing]]
 +
    | botanizing = * Found by [[Botanizing]]
 +
     | pick = * Picked from a tree, bush, planter or trellis
 +
    | picking = * Picked from a tree, bush, planter or trellis
 +
     | fish = * Caught by [[Fishing]]
 +
    | fishing = * Caught by [[Fishing]]
 +
     | mine = * Extracted by [[Mining]]
 +
    | mining = * Extracted by [[Mining]]
 +
     | wood = * Created by [[Woodcutting]]
 +
    | woodcutting = * Created by [[Woodcutting]]
 +
     | dig = * Obtained through [[Digging]]
 +
    | digging = * Obtained through [[Digging]]
 +
    | butcher = * Extracted through [[Butchering]]
 +
     | butchering = * Extracted through [[Butchering]]
 +
    | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]  
 +
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]  
 +
     | unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
 +
     | #default = * {{{creation3}}}
 +
     }}}}
 
     |<!-- if there is no creation attribute show steps for how to create -->
 
     |<!-- if there is no creation attribute show steps for how to create -->
 
<ul><li>[[Activate]] {{{active}}}</li><li>Right-click {{{passive}}}</li>
 
<ul><li>[[Activate]] {{{active}}}</li><li>Right-click {{{passive}}}</li>
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|-  
 
|-  
 
|
 
|
{{{result}}}
+
{{#if:{{#pos:{{{result}}}|*|}}|{{{result}}}|* '''{{{result}}}'''}}
 
|-
 
|-
! class="infobox-header-row" | Skill and improvement
+
! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}}
 
|-
 
|-
|{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]] skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}
+
|{{#if:{{{skill|}}}|* {{#if:{{{skill2|}}}| Can use|Uses}} [[{{{skill}}}]] skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}}}{{#if:{{{skill2|}}}|* Can use [[{{{skill2}}}]] skill {{#if:{{{improveskill2|}}}| for creation }}{{#if:{{{requiredskill2|}}}|* {{{requiredskill2}}} [[{{{skill2}}}]] required}}}}{{#if:{{{skill3|}}}|* Can use [[{{{skill3}}}]] skill {{#if:{{{improveskill3|}}}| for creation }}{{#if:{{{requiredskill3|}}}|* {{{requiredskill3}}} [[{{{skill3}}}]] required}}}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}}}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}}}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with {{{improveItem}}}}}
 
 
}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}}
 
}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving
 
}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}}
 
}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with {{{improveItem}}}}}
 
 
}}
 
}}
 
<!--optional properties -->
 
<!--optional properties -->
Line 130: Line 200:
 
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}}
 
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}}
 
|}
 
|}
 
 
<!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}} -->  
 
<!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}} -->  
 
<!-- The above line created incorrect categories if skill was either foraging or botanizing  -->  
 
<!-- The above line created incorrect categories if skill was either foraging or botanizing  -->  
 
 
{{#if:{{{skill|}}}|
 
{{#if:{{{skill|}}}|
 
   {{#switch: {{lc:{{{skill|}}}}}
 
   {{#switch: {{lc:{{{skill|}}}}}
Line 140: Line 208:
 
     | #default=[[Category:{{{skill}}} items]]}}
 
     | #default=[[Category:{{{skill}}} items]]}}
 
}}
 
}}
 
 
<!-- second and third skills as skill2= and skill3= -->
 
<!-- second and third skills as skill2= and skill3= -->
 
 
{{#if:{{{skill2|}}}|
 
{{#if:{{{skill2|}}}|
 
   {{#switch: {{lc:{{{skill2|}}}}}
 
   {{#switch: {{lc:{{{skill2|}}}}}
Line 149: Line 215:
 
     | #default=[[Category:{{{skill2}}} items]]}}
 
     | #default=[[Category:{{{skill2}}} items]]}}
 
}}
 
}}
 
 
{{#if:{{{skill3|}}}|
 
{{#if:{{{skill3|}}}|
 
   {{#switch: {{lc:{{{skill3|}}}}}
 
   {{#switch: {{lc:{{{skill3|}}}}}
Line 156: Line 221:
 
     | #default=[[Category:{{{skill3}}} items]]}}
 
     | #default=[[Category:{{{skill3}}} items]]}}
 
}}
 
}}
 
 
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item -->
 
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item -->
 
| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]]
 
| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]]
 
<!--| [[wall plan]]=[[Category:Walls]] [[Category:Structures]] // Commenting this out, using different categories for walls-->
 
<!--| [[wall plan]]=[[Category:Walls]] [[Category:Structures]] // Commenting this out, using different categories for walls-->
 
| #default=}}
 
| #default=}}
<!-- If (1 creation and (2 anyone from  the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete item templates -->
+
<!-- If (1 creation and (2 anyone from  the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete templates -->
 
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude>
 
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude>
General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL.
+
General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.
 +
 
 +
The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.
 +
 
 +
If '''creation=''' is set the box will display that instead of creation steps.<br />
 +
If '''creation2=''' is set it will be listed along with '''creation=''' as an  additional method. '''Not required'''<br />
 +
If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br />
 +
 
 +
* Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type'''
 +
 
 +
If '''skill=''' is set it will be listed as the skill used when creating.<br />
 +
If '''skill2''' is set,  '''skill=''' will be listed as a possible skill used and '''skill2=''' will be listed as another possibility. '''Not required'''<br />
 +
If '''skill3''' is set,  it will be listed as another possibility. '''Not required'''
  
The template adds a box with an image of the item and the steps to create the item.
+
<br />
 +
Example for items with multiple creation methods:
  
If the ''creation'' parameter is set the box will display its contents instead of the creation steps.
+
<pre>{{ItemBoxMulti
 +
|name=Ivy seedling                    * will default to {{PAGENAME}}
 +
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
 +
|creation=Pick from an ivy trellis    * See above for full list of creation options - this example ignores options and uses free form text
 +
                                      * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
 +
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
 +
|creation3=Botanize                    * omit, leave blank or specify an alternative creation method here
 +
|result={{PAGENAME}}
 +
|skill=Gardening                      * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
 +
|skill2=Foraging                      * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
 +
|skill3=Botanizing                    * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
 +
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
 +
|combinable=no                        * omit, leave blank or use =no to show nothing, other options are yes or hot
 +
}}
 +
</pre>
  
Usage examples:
+
Example for items with creation steps
  
<pre>{{itemBox
+
<pre>
|name=Hammer         *** defaults to {{PAGENAME}} ***
+
{{ItemBoxMulti
|image=hammer.jpg   *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***
+
|name=Hammer                           * will default to {{PAGENAME}}
|active=[[hammer head]] (0.4 kg)
+
|image=Hammer.jpg                     * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
 +
|active=[[Hammer head]] (0.4 kg)      
 
|passive=[[shaft]] (1.0 kg)
 
|passive=[[shaft]] (1.0 kg)
|group=Tools         *** item is in this sub menu in the create list ***
+
|group=Tools                           * item can be found in the sub menu of the '''create''' menu
 
|materials=no
 
|materials=no
|result=1 '''hammer''' - 1.4 kg
+
|result=Hammer - 1.4 kg
|skill=blacksmithing
+
|skill=Blacksmithing                  * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=smithing
+
|improve=Smithing                      * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no       *** empty or no show nothing, other options are yes or hot ***
+
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot  
|storage=             *** empty shows nothing, other options are bsb or fsb ***
+
|storage=                             * omit or leave blank to show nothing, other options are bsb or fsb  
|decoration=no       *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***
+
|decoration=no                         * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeamount=           ***Only add if it is dyeable, must be the amount (grams) of dye needed***
+
|dyeable=yes                          * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|requiredskill=       ***Only add if there's a hard skill requirement--the number goes here***             
+
|dyeamount=                           * omit unless item is dyeable, specify the amount (grams) of dye needed
 +
|requiredskill=                       * omit unless there is a hard skill requirement, specify the skill required
 
}}
 
}}
 
</pre>
 
</pre>
  
<pre>{{itemBox
+
Example of a non-craftable item
|name=Huge shod club         *** defaults to {{PAGENAME}} ***
+
 
|result=1 '''huge shod club''' (15.00 kg)
+
<pre>
|creation=no                 *** 'no' will result in 'The item can not be crafted',
+
{{ItemBoxMulti
                                other options include farm, fish, botanize, forage,
+
|name=Huge shod club                   * will default to {{PAGENAME}}
                                mine, wood, dig, butchering, cooking, unique  ***
+
|result=Huge shod club''' (15.00 kg)
|improve=no
+
|creation=no                           * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
 +
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
 +
|dyeable=yes                          * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
 +
|dyeamount=                           * omit unless item is dyeable, specify the amount (grams) of dye needed
 
}}
 
}}
 
</pre>
 
</pre>
 +
 +
Building example with materials list:
  
 
<pre>
 
<pre>
{{itemBox
+
{{ItemBoxMulti
 
|image=Iron fence.jpg
 
|image=Iron fence.jpg
 
|name=Iron fence
 
|name=Iron fence
 
|active=[[Mallet]] or [[Hammer]]
 
|active=[[Mallet]] or [[Hammer]]
 
|passive=[[Tile Border]]
 
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence   *** item is in this menu when you right click the passive item
+
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
                                              (for items like fences where there is no create menu) ***
 
 
|materials=* 10x [[Stone brick]]s
 
|materials=* 10x [[Stone brick]]s
 
* 1x [[Iron fence bars]]
 
* 1x [[Iron fence bars]]
|result=*'''Iron fence'''
+
|result=Iron fence
 
|skill=Masonry
 
|skill=Masonry
|improveskill=Paving         *** to specify that improving gives another skill
+
|improveskill=Paving                     * to specify that improving gives another skill
|improveItem=Stone bricks   *** for items like fences and walls, improves using and item and not a set of tools ***
+
|improveItem=Stone bricks               * for items like fences and walls, improves using and item and not a set of tools
 
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
 
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeamount=1234
+
|dyeable=yes                            * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
 +
|dyeamount=100                          *specify amount of dye (grams) if dyeable
 
}}
 
}}
 
</pre>
 
</pre>
 +
 +
Example when action is on First right click menu:
  
 
<pre>
 
<pre>
{{itemBox
+
{{ItemBoxMulti
|image=xxxx.jpg
+
|image=Felled_Tree.png
 
|name=Felled Tree
 
|name=Felled Tree
 
|active=[[Hatchet]]
 
|active=[[Hatchet]]
 
|passive=[[Tree Tile]]
 
|passive=[[Tree Tile]]
|TopMost=Cut down   *** Menu option where its on the top most parent menu.***
+
|TopMost=Cut down                       * Menu option where its on the top most parent menu.***
 
|materials=no
 
|materials=no
 
|result=* 1 '''felled tree''' (up to 186.67 kg)
 
|result=* 1 '''felled tree''' (up to 186.67 kg)
 
|skill=woodcutting
 
|skill=woodcutting
|dyeable=yes                   *** or no, multi, useless or rune
+
|dyeable=yes                             * or no, multi, useless or rune
 
 
 
}}
 
}}
 
</pre>
 
</pre>
  
<pre>
+
 
{{itemBox
 
|image=Felled_Tree.jpg
 
|name=Felled Tree
 
|active=[[Hatchet]]
 
|passive=[[Tree Tile]]
 
|TopMost=Cut down  *** Menu option where its on the top most parent menu.***
 
|materials=no
 
|result=* 1 '''felled tree''' (up to 186.67 kg)
 
|skill=woodcutting
 
|improve=no
 
}}
 
}}
 
</pre>
 
 
[[Category:Template]]
 
[[Category:Template]]
 
</noinclude>
 
</noinclude>

Latest revision as of 14:09, 8 December 2023

General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.

The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.

If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required

  • Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or whatever you type

If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required


Example for items with multiple creation methods:

{{ItemBoxMulti
|name=Ivy seedling                     * will default to {{PAGENAME}}
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis     * See above for full list of creation options - this example ignores options and uses free form text
                                       * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
|creation3=Botanize                    * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening                       * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging                       * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing                     * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
}}

Example for items with creation steps

{{ItemBoxMulti
|name=Hammer                           * will default to {{PAGENAME}}
|image=Hammer.jpg                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)       
|passive=[[shaft]] (1.0 kg)
|group=Tools                           * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing                   * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing                      * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
|storage=                              * omit or leave blank to show nothing, other options are bsb or fsb 
|decoration=no                         * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill=                        * omit unless there is a hard skill requirement, specify the skill required
}}

Example of a non-craftable item

{{ItemBoxMulti
|name=Huge shod club                   * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no                           * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
}}

Building example with materials list:

{{ItemBoxMulti
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving                     * to specify that improving gives another skill
|improveItem=Stone bricks                * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes                             * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100                           *specify amount of dye (grams) if dyeable
}}

Example when action is on First right click menu:

{{ItemBoxMulti
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down                        * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes                             * or no, multi, useless or rune
}}