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Template:ItemBoxMulti

2,149 bytes added, 14:09, 8 December 2023
m
Add Archaeology creation method
{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
|{{#switch: {{lc:{{{creation}}}}}
| no = * This item cannot be crafted. | arch = * Restored through [[Archaeology]] | archaeology = * Restored through [[Archaeology]] | farm = * Obtained through Collected by [[farming|harvesting]] | farming = * Collected by [[farming|harvesting]]. | forage = * Found by [[Foraging]]. | foraging = * Found by [[Foraging]]. | botanize = * Found by [[Botanizing]]. | botanizing = * Found by [[Botanizing]]. | pick = * Obtained through Picked from a tree, bush, planter or trellis | picking = * Picked from a Pottery tree, bush, planter.or trellis | fish = * Obtained through Caught by [[Fishing]] | fishing = * Caught by [[Fishing]]. | mine = * Obtained through Extracted by [[Mining]] | mining = * Extracted by [[Mining]]. | wood = * Created by [[Woodcutting]] | woodcutting = * Created by [[Woodcutting]] | dig = * Obtained through [[WoodcuttingDigging]]. | dig digging = * Obtained through [[Digging]]. | butcher = * Extracted through [[Butchering]] | butchering = * Obtained Extracted through [[Butchering]]. | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}* Cook in a [[:Category:Fire_sources|fire]] | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.* Cook in a [[:Category:Fire_sources|fire]]. | unique = * Obtained by being a [[premium]] player in [[local]] range and having of a [[unique]] creature slay | slaying = * Obtained by being a [[premium]] when player in [[local]] range of a [[unique]] creature is slain.slay | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
| #default = * {{{creation}}}
}}{{#if:{{{creation2|}}}
|{{#switch: {{lc:{{{creation2}}}}}
| no arch = * This item cannot be crafted.Restored through [[Archaeology]] | archaeology = * Restored through [[Archaeology]] | farm = * Obtained through Collected by [[farming|harvesting]] | farming = * Collected by [[farming|Harvestingharvesting]]. | forage = * Found by [[Foraging]]. | foraging = * Found by [[Foraging]]. | botanize = * Found by [[Botanizing]]. | botanizing = * Found by [[Botanizing]]. | pick = * Obtained through Picked from a tree, bush, planter or trellis | picking = * Picked from a Pottery tree, bush, planter.or trellis | fish = * Obtained through Caught by [[Fishing]] | fishing = * Caught by [[Fishing]]. | mine = * Obtained through Extracted by [[Mining]] | mining = * Extracted by [[Mining]]. | wood = * Created by [[Woodcutting]] | woodcutting = * Created by [[Woodcutting]] | dig = * Obtained through [[WoodcuttingDigging]]. | dig digging = * Obtained through [[Digging]]. | butcher = * Extracted through [[Butchering]] | butchering = * Obtained Extracted through [[Butchering]]. | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}* Cook in a [[:Category:Fire_sources|fire]] | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.* Cook in a [[:Category:Fire_sources|fire]]. | unique = * Obtained by being a [[premium]] player in [[local]] range and having of a [[unique]] creature slay | slaying = * Obtained by being a [[premium]] when player in [[local]] range of a [[unique]] creature is slain.slay | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
| #default = * {{{creation2}}}
}}}}{{#if:{{{creation3|}}}
|{{#switch: {{lc:{{{creation3}}}}}
| no arch = * Restored through [[Archaeology]] | archaeology = * Restored through [[Archaeology]] | farm = * Obtained through Collected by [[farming|harvesting]] | farming = * Collected by [[farming|Harvestingharvesting]]. | forage = * Found by [[Foraging]]. | foraging = * Found by [[Foraging]]. | botanize = * Found by [[Botanizing]]. | botanizing = * Found by [[Botanizing]]. | pick = * Obtained through Picked from a tree, bush, planter or trellis | picking = * Picked from a Pottery tree, bush, planter.or trellis | fish = * Obtained through Caught by [[Fishing]] | fishing = * Caught by [[Fishing]]. | mine = * Obtained through Extracted by [[Mining]] | mining = * Extracted by [[Mining]]. | wood = * Created by [[Woodcutting]] | woodcutting = * Created by [[Woodcutting]] | dig = * Obtained through [[WoodcuttingDigging]]. | dig digging = * Obtained through [[Digging]]. | butcher = * Extracted through [[Butchering]] | butchering = * Obtained Extracted through [[Butchering]]. | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}* Cook in a [[:Category:Fire_sources|fire]] | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.* Cook in a [[:Category:Fire_sources|fire]]. | unique = * Obtained by being a [[premium]] player in [[local]] range and having of a [[unique]] creature slay | slaying = * Obtained by being a [[premium]] when player in [[local]] range of a [[unique]] creature is slain.slay | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
| #default = * {{{creation3}}}
}}}}
|-
|
{{#if:{{#pos:{{{result}}}|*|}}|{{{result}}}|* '''{{{result}}}'''}}
|-
! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}}
If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br />
* Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, foraging, botanizing, mine, woodmining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type'''
If '''skill=''' is set it will be listed as the skill used when creating.<br />
|name=Ivy seedling * will default to {{PAGENAME}}
|image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis * See above for full list of creation options are: farm, fish, forage, botanize, foraging, botanizing, mine, wood, dig, butchering, cooking, unique, or "whatever you type"- this example ignores options and uses free form text
* '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage * omit, leave blank or specify an alternative creation method here
|name=Huge shod club * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method * creation options are: farm, fish, forage, botanize, foraging, botanizing, mine, wood, dig, butchering, cooking, unique, or "whatever you type". See complete option list above
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
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