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Tower guard

62 bytes added, 15:31, 6 September 2023
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[[Complete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
 
{{Creature
|image=Towerguard_female.jpg
|lair=[[Guard tower]]
}}
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
== Description ==
[[Image:Towerguard female''This person seems to be able to put up some resistance.jpg|thumb|A female tower guardThese guards will help defend you if you say help.]][[Image:Helloweenguard.jpg|thumb|A tower at Halloween in Wurm Online]]''
A ''This person seems 'tower guard''' is an [[NPC]] that spawns from a [[guard tower]]. They are aggressive against anyone from opposing [[kingdom]]s and hostile [[creatures]] that the player may ask them to be able to put up some resistance. These guards will help defend you if you say helpattack.''
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.== Notes on General Function ==
* You can call out for tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in the Local Chat window (this is case sensitive and must be all lower case in order to call the guards.)** Target needs to be within a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you butcher themand the Target does not matter, you can get human meat nor does the distance between guard and lose alignmentTarget/You.* They usually die by the time * Guards will not attack creatures that are not normally aggro, even if they are "aged"attacking you, such as deer or unicorns.* Alignment * It is not lost if useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you kill themwish to bind it to.That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"
*For every 10 [[quality]] of the guard tower you will get ''', one''' guardwill be spawned and present for battle. The minimum quality required to get a tower guard is 10.There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
You can ask tower guards to attack a hostile animal *Guards will not answer calls for help against targets inside caves, unless they themselves are inside that is attacking you (that you are targeting)cave, by typing ''"help"'' or ''"guards!"'' in Local chat window (this is case sensitive and must be all lower case in order to call the guardstarget is within tower range.)
*Guards will not attack creatures that are not normally aggrostuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, even if they are attacking you, such as deer or unicornsplace mine doors on all nearby entrances.
== Fight Skill ==*Tower guards have ~35-40 fighting skill. They are stronger than [[brown bear]]s Guards can walk through locked gates and [[scorpion]]s, but a lot weaker than village [[spirit guards]].*They can gain or lose fighting skill.*The limit is either twice or half the initial skill, whether they kill or get killed a lotfences.
== Equipping ==You *Calling guards more than once can equip tower guards with weaponshelp, shields and other itemsas more will respond. They This is because upon requesting help only two will remain on answer. The rest stay available to help with a different creature or to provide additional support to the corpse on deathguards already helping the player. Anyone from the same kingdom The second request for help will call more guards if there are any more available and can remove these itemsbe done after 10 seconds.
* Guards automatically attack nearby [[JennKoS|KoS-Kellonmarked]] guards have skill in [[longsword]]s* [[Mol-Rehan]] guards have skill in [[axe]]s* [[Horde and hostile players. Guards are very fast and relentless, and they may chase players hundreds of tiles away and will continue even far away from the Summoned]] guards have skill in [[maul]]s* All kingdom guards have skill in [[medium shield]]soriginal KoS deed site.
== Halloween Fight Skill, Equipping ==* Tower guards have approximately 35-40 fighting skill. This makes them stronger than [[brown bear]]s and [[scorpion]]s but considerably weaker than village [[spirit guards]].* Tower guards can gain and lose fighting skill depending on kills achieved and kills received.
During Halloween* Players can equip tower guards with weapons, shields and other items, and they will even stay with the tower guard model is usually changed to something spooky's corpse upon death. Anyone from the same kingdom can remove these items.** [[Jenn-Kellon]] guards have skill in [[longsword]]s.** [[Mol-Rehan]] guards have skill in [[:Category:Axes|axe]]s. Despite their spookiness, ** [[Horde of the Summoned]] guards have skill in [[:Category:Mauls|maul]]s** All kingdom guards remain harmless to allieshave skill in [[medium shield]]s.
== Additional Notes ==*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call During Halloween, the tower guards unless it guard model is reboundusually changed to something spooky. AdditionallyDespite their spookiness, as long as the text consists of "help" or "guards!" it can be customized for funremain harmless to allies. Example, "guards! Kill this thief!"
*Target needs to be within a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the toweryou butcher them, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you can get human meat and the Target does not matter, nor does the distance between guard and Target/Youlose alignment.
*Guards will not answer calls for help against targets inside caves, unless They usually die by the time they themselves are inside that cave and target is within tower range"aged".
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrancesAlignment is not lost if you kill them.
*Guards can walk through locked gatesTowers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
*Calling guards more than once can help as more will respond. This is because upon requesting help, only two will answer and the rest stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available, and can be done after 10 seconds.== Additional Images ==
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave KoS deed area<gallery heights=300px mode="packed-hover">File:Helloweenguard.jpg|The Helloween Guard!</gallery>
[[Category:Bestiary]]
[[Category:Babel/T]]
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