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Tower guard

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[[CDBComplete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}''' {{Creature|image=Towerguard_female.jpg|aggro=Yes/No|tamable=No|dommable=No|groomable=No|butcheringprod= [[Meat]]|meattype=Human|eats=No|ridable=No|swim=No|lair=[[Guard tower]]}}
== Description ==
[[Image:Helloweenguard''This person seems to be able to put up some resistance. These guards will help defend you if you say help.jpg|thumb|'' A '''tower at helloween in Wurm Onlineguard''' is an [[NPC]]that spawns from a [[Image:Isleguard.png|thumb|An isle guard tower guard]].They are aggressive against anyone from opposing [[kingdom]]s and hostile [[creatures]] that the player may ask them to attack.
== Notes on General Function == * You can call out for tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'This person seems ' in the Local Chat window (this is case sensitive and must be all lower case in order to call the guards.)** Target needs to be able within a 20 [[tile]] radius of a Tower for guards to put up some resistancerespond. These If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help defend . Distance between you and the Target does not matter, nor does the distance between guard and Target/You.** Guards will not attack creatures that are not normally aggro, even if they are attacking you , such as deer or unicorns.** It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''.Replace 'key'with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!" *For every 10 [[quality]] of the guard tower, one guard will be spawned and present for battle. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy. *Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave, and the target is within tower range.
'''Tower guard''' is a *Guards stuck inside [[NPC]] that spawns at a [[guard towercaves]]most often won't respond to calls for help on the surface. Tower To prevent guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]sentering caves, and hostile [[animal]]s that you ask them to attackplace mine doors on all nearby entrances.
* If you butcher them, you Guards can get human meat walk through locked gates and lose alignment.* They usually die by the time they are "aged"fences.
For every 10 [[quality]] of the tower you *Calling guards more than once can help, as more will respond. This is because upon requesting help only two will get '''one''' guardanswer. The minimum quality required rest stay available to get help with a tower guard is 10different creature or to provide additional support to the guards already helping the player.There is a maximum of 5 tower The second request for help will call more guards per tower; if there are any increase in QL above 50 has no impact on numbers more available and strength of guardscan be done after 10 seconds.
You can ask tower guards to *Guards automatically attack a nearby [[KoS|KoS-marked]] and hostile animal that is attacking you (that you players. Guards are targeting)very fast and relentless, by yelling ''"help"'' or ''"guards!"'' in Local chat windowand they may chase players hundreds of tiles away and will continue even far away from the original KoS deed site.
== Fight Skill , Equipping ==* Tower guards have approximately 35~-40 fighting skill. They are This makes them stronger than [[brown bear]]s and [[scorpion]]s, but a lot considerably weaker than village [[spirit guards]].They * Tower guards can gain or and lose fighting skill.The limit is either twice or half the initial skill, whether they kill or get killed a lotdepending on kills achieved and kills received.
== Equipping ==You * Players can equip tower guards with weapons, shields and other items. They , and they will remain on even stay with the guard's corpse on upon death. Anyone from the same kingdom can remove these items.** [[Jenn-Kellon]] guards have skill in [[longsword]]s.** [[Mol-Rehan]] guards have skill in [[:Category:Axes|axe]]s.** [[Horde of the Summoned]] guards have skill in [[:Category:Mauls|maul]]s** All kingdom guards have skill in [[medium shield]]s.
* [[Jenn-Kellon]] guards have skill in [[longsword]]s* [[Mol-Rehan]] guards have skill in [[axe]]s* [[Horde of the Summoned]] guards have skill in [[maul]]s* All kingdom guards have skill in [[medium shield]]s== Additional Notes ==
== *During Halloween ==, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
During halloween*If you butcher them, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to alliesyou can get human meat and lose alignment.
== Tips ==*They usually die by the time they are "aged".
It *Alignment is use full to bind saying Help local to a key.To do this - Press F1 to open console and type in Bind {key} "say Help". Replace {key} with the key not lost if you wish to bind it to.From now on that key will call the tower guards unless reboundkill them.
Guards only need to be close top the Target *Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, not you , this you can call them on a target far away pursuit behavior notably differs from youthe [[deed guards]].
Calling guards more than once can sometimes help as more will respond. (BUG?)== Additional Images ==
<gallery heights=300px mode="packed-hover">
File:Helloweenguard.jpg|The Helloween Guard!
</gallery>
[[Category:Bestiary]]
[[Category:Babel/T]]
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