Changes

Jump to navigation Jump to search

Wurm Server Release Notes 2005

392 bytes removed, 18:12, 23 September 2022
m
sp: noticable --> noticeable | regurarly --> regularly | occurence --> occurrence | succed --> succeed | incitament --> incitement | intented --> intended
[[Category:Technical DetailsCDB|Main]]This is a shameless, unofficial copy of the Wurm server release notes as shown by /news in 2005. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page is not an official document. '''Note:{{PAGENAME}}''' This is an old page, go to [[Wurm_Server_Release_History]] for the new updates!{{update-header}}__NOTOC__
==051230==
* 5 typos reported by Ellor fixed.
* Village guards should respawn correctly and head for the token more often when in caves.
* It is now possible to spawn at the token itself.
* An anti-cheat fix may happen to people who lag much. Hopefully it will not be noticablenoticeable.
* Erroneous outline colours on guards fixed.
* Bugs with huge altars fixed.
==051207==
* Drag and drop bug fixed, as well as some other for mortals non-noticable noticeable ones.
==051206==
==051130==
* Colors! You may now find out how to create dyes with the basic colors. You may mix them by using drag and drop into containers (this will be simplified soon). Then you may use that dye to color some items and building walls.
* Reputation system added, and thieving. Non-HOTS people who want to steal things from villages or structures in their kingdom may now loose lose reputation if they are noticed. You start with reputation 100.
When it reaches 0 you will be labeled Outlaw, and may be attacked by any player from your kingdom and they will receive no penalty for it. When your reputation goes below -100 you will also be attacked by kingdom guards. When your reputation goes below -200 you will convert to HOTS.
You may check your reputation using the command [i]/reputation[/i]. Reputation goes up with about 1 per hour, even if offline. Guards in a village may notice you and stop you from stealing in that village. Owners or guests of a structure and kingdom guards noticing you may stop you from stealing from an undeeded structure. The closer you are to someone stealing the lower that persons chances to steal are. Drinking, filling, eating and dragging is also protected by the reputation system. If you kill someone with positive reputation you will loose lose a large amount of reputation. If you die as non-HOTS while your reputation is negative, you will loose lose 5 times as much skill.
==051124==
==051017==
* Trading bug fixed
* Most animals now need food, so in order to slaughter fat cattle you will have to feed them fairly regurarlyregularly. They will look for food in the vicinity.
==051011==
==050907b==
* The rare occurence occurrence where players became visually misplaced should be fixed.
* Guards now shouldn't die in one hit.
* A few new creatures who serve a higher purpose have been introduced.
* Steeping is now properly called tempering. Don't ask where i got 'steeping' from since it's used for tea.
* You now need to use a pelt instead of rags to polish things (thanks Inacron). Cats and rats have pelts.
* You now succed succeed in making the item on the first try 50% of the time instead of 20%.
* A bug with tempering where water turned into an inventory item fixed. The inventorys have been changed back.
* Objects like axes that need tempering but used to burn up should not burn any longer, so they can be tempered.
==050707==
* When you found a settlement, no other settlement must be within 100 tiles now, unless you are founding a homestead. The settlement may in that case opt to 'accept homesteads' in which case you will be able to found the homestead within the area.
* Skill gain has been tweaked. Consider it a test for now. You now gain skill only when you succed succeed with a skill roll. You will gain skill either if you have very low skill, or you pass the skillroll fairly good. The reason for this change is to remove the incitament incitement to fail with skill rolls by using low ql tools, thus creating lots of garbage.
* Outside items should decay at a much more even pace. This may have effect on server performance
==050518==
* Kingdoms are now in. Kingdoms grow around villages and guard towers. Guards towers spawn guards that will hunt enemies within the kingdom border. On wild servers villages can only be built inside the kingdom (on home servers the whole server is the same kingdom), and not too close to eachothereach other. Towers can be built inside the kingdom or very far from any kingdom, and not too close to a village or other tower.
* Villages have a ticking upkeep now. Unless your village is payed for continuously it will be disbanded. The upkeep pays for spirit guards as well. There are three levels of upkeep that spawn one guardtype each. Guards respawn in regular intervals. Anyone may pay upkeep at the village token (village info) or at the guard management menu.
* You may now change sex to female using the command /gofemale. The change is permanent and irreversible.
* Respawning at the black altar now works.
* Guards repeatedly overkilling bug fixed.
* If you die in your own village or in an allied village, you now loose lose much less skill.
* Prospecting for gems is no longer possible;). You now may happen to find one whenever you mine.
* Cooking food quality is now calculated differently. It might be too hard still. * Pushing and pulling is now policed by guards.
==050419B==
* Pvp is now allowed again.
* Non-libilians libilans may not loot corpses from the same kingdom unless they issue the command /release corpse.
* /release corpse makes all your current corpses lootable by the same kingdom.
* When joining a village, your reputation is now cleared.
==050406==
* Improving now works as intentedintended.
* Practice dolls are capped at about 20 for fighting skillgain.
* Good luck and take care!
Behave like this, please: Full PvP is in. This means you may in theory attack anyone. Your deity and local laws may prevent this though. Village diplomats may declare wars on other villages. When both parties have accepted they should then be able to attack eachother each other with no penalties from their respective deity. A village that has been declared war upon has 24 hours to accept. As soon as they accept, the village war is on. You may not decline a village war declaration. Domains of deities give bonuses to their followers and others of the same alignment. This system should work, but a GMs word is law!
==050111 ==
* Harvests now yield slightly lower quality levels. Max ql is less also.
* Bears and wolves are now common in forests. They may wander into settlements but will not hunt into them.
 
[[Category:Babel/W]]
[[Category:Technical Details]]
editor
1,516

edits

Navigation menu