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Wurm Server Release Notes 2007

40 bytes added, 18:35, 23 September 2022
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== 071221 ==
* Make sure to log on and visit Santa Claus with your premium account between the 24th and 26th swedish time for a gift!
* ''Stealth login bug fixed''
* Falling damage was increased by 1/4th.
* ''RT wounds are no longer seperate separate wounds''
* Enemies of a village should now be able to pass through picked gates.
* ''Healing has been changed and should now closely match the thread in general forum. Thanks for the well written suggestions!''
* ''Armour evasion was reinstated. All creatures now have armour damage reduction again. Armour damage reduction for players worked all the time.''
* Fixed a bug where overall fight skill gain was set too low after loosing premium.
* ''You no longer loose lose reputation for killing when duelling''
* The failure rate of the crown of might is now a bit more humane
* ''Improving rates were set to old ones''
== 070828 ==
* The Colossus! Rename the unfinished one to x before you drop it and it will be renamed "Colossus of x"!
* ''Settlement guards should help eachother each other better outside the deed now''
== 070823 ==
== 070530 ==
* '' Now when you loose lose priesthood your faith is set to 20 ''
== 070528 ==
== 070524 ==
* Whitelight (not Horde of the Summoned) players on the wildserver may now attack eachother each other without skill or reputation loss. Inside villages the justice system should work as usual.
== 070521 ==
== 070507 ==
* ''In order to make battle rank system less abusable, only premium players will gain and loose lose battle rank.
* Transfer bug fixed. Respawn bug fixed. Reimbursement bugs fixed. The premium time available from the village token will often be a bit incorrect due to the complexity of the formula involved. Report any large deviations of course.
* ''Trader price of spyglasses has been lowered to 5 coppers since they were being used to drain the traders of money.''
* ''Ore distribution is now less regional''
* Kingdom and village guards now refrain from attacking the powerful uniques, since they consider it suicide. Uniques should ignore them.
* ''There is a new item available in shops. It is a one-shot item that when you use it will keep your items safe in 50% of the time and cut your skill loss in half. The effect stays until you die. Note that you may loose lose these at death if you carry a lot of them (they are not No-Drop)''
==070423==
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