Action

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Main / Game Mechanics / Action

Description

The art of doing something. Normally initiated by the right click interface.

Notes

  • Fighting is not considered an action (apart from activities such as focusing or taunting).
  • The number of actions able to be queued depends on mind logic.
  • Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window.

See Also