Small catapult
Jump to navigation
Jump to search
Main / Skills / Carpentry / Fine carpentry / Small catapult
| Examine |
|---|
| A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences. |
| Creation |
|
| Total materials |
|
| Result |
|
| Skill and improvement |
|
| Properties |
|
Contents
Description
A small catapult is a war machine used to launch ammunition at walls, fences, bridges, and other targets.
Usage
- A catapult's primary use is the destruction of walls and gates. It can hit another player or animal, but this is very difficult.
- A catapult needs 21.0 body strength to use.
- It can be dragged, but only by players, not by animals.
- Cannot be operated with furniture or other large objects within 1 tile of it.
- Cannot be operated if the tile it stands on is below water level or inside a cave.
- Can be loaded into larger ships like the knarr or cog.
- A spyglass is an excellent tool for measuring distance when winching.
Loading and firing
- First load it with ammunition. Almost everything can be fired, but stone shards and ores do the most damage.
- Quality and damage of the ammunition affect the amount of damage done to the target.
- To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine > Load.
- After loading the catapult, it must be winched. With every winch, the catapult shoots 1 tile further.
- The minimum distance a catapult can shoot is 3 tiles, which is 10 winches.
- The maximum distance a catapult can shoot is 50 tiles.
- To winch a catapult, right-click the catapult after it has been loaded and select Winch.
- This distance is calculated including both the tiles that the catapult and the target are standing on.
- To aim the catapult, drag it so that it points toward the target.
- The firing angle can be changed for more precise aiming. By default, the firing angle is 45 degrees and can be changed to between 5 and 85 degrees.
- When the catapult has been winched at least 10 times, it can be fired by right-clicking the catapult and selecting Machine > Fire.
- If it was properly aimed and winched, the event window will show either that the shot missed the target or a list of everything it hits. If it says that nothing was hit, the aim is off.
Damage and trajectory
- A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, while firing downhill requires less winching.
- Action timer for winching is affected by skill.
- Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
- Starting power is determined by the number of winches. Power is directly related to starting velocity, for example, 20 winches is 20 m/s.
- Anything within a small radius of the landing position will take damage. The size of the radius is determined by the size of the thrown projectile.
- A catapult's projectile arc is checked for any walls, floors, bridges, or fences it hits. Otherwise, it travels a full arc until it hits the ground.
- Weight, quality, and final velocity all add to how much damage it deals to objects it lands on. Metal and stone do the most damage.
- Catapults can fire over buildings and walls.
- Catapults cannot hit guard towers or damage mine doors.
- You can do a maximum of 20 damage to your target in one successful hit.
- Catapults seem to be able to damage bridges. Four stone shards did 8.0374664 damage on a bridge of QL 48.90988.
- Combine ammunition into 80 kg shards in order to maximize damage.
Ammunition
| Item | Notes |
|---|---|
| Stone shards | Combined stone shards will do more damage. |
| Stone brick | Less damage than stone shards. |
| Ore | Frequently used during raids, as it cannot be used by the enemy to repair walls and is nearly worthless after being shot. |
| Corpse | Deals moderate damage and can be useful when other ammunition types are unavailable. |
Skills and characteristics
When using a small catapult:
- War machines > Catapults
- Mind > Mind logic
When creating a small catapult:
Titles
- Rock Hurler at 50 skill
- Wall Breaker at 70 skill
- Eradicator at 90 skill
Notes
- If you get the error message, "You can't work with the small catapult. This area is too crowded," move surrounding objects at least 2 tiles away.
- On Freedom servers, catapults can be used with the following limitations:
- On deed: Can destroy anything, including owned houses, if given destroy building permission. This applies to allies and non-citizens as well.
- Off deed: Can destroy any fence, wall, or hedge, including in perimeters, but not buildings, even if the building belongs to the user.