* '''PVE''': Final Damage = Damage * (120 - Strength)/100
** In other words, a character gets damage reduced by 1% per point of Body Strength.
* '''PVP''' : Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less damage resistance as Body Strength rises.